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* Hopefully make singularity shader warping resolution-invariant This may or may not fix intensity issues * Fix singularity 'zero velocity' check It got stuck in a corner. Twice. I really thought I'd fixed that. * Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle * Changes to some machine prototypes to reduce duplication of collision changes (#1) * Changes to some machine prototypes to reduce duplication of collision changes * BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered |
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| .. | ||
| CircleMaskOverlay.cs | ||
| ColoredScreenBorderOverlay.cs | ||
| CritOverlay.cs | ||
| FlashOverlay.cs | ||
| SingularityOverlay.cs | ||