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* Restarting files from scratch * reduce file count, more progress * Additional partial work * update 1 * update 2 * TODO execution * fix * Update PlantGrowthComponent.cs * fix 1 * growth correction * PlantGrowthComponent * update 99 * last update * oops * Update vegan-meatball.yml * Data loss * ToxinsComponent * Default components * minor fix * PlantTraitsComponent * fix error * fix error 2 * Copy growth components * last update within this PR * AutoHarvestGrowth remote * Viable * fix * Fix growth rate * Improvements to the YAML * merge update * fix * code cleanup * TODO * fix * oops * oops 2 * more TODO * fix names * fix names oops * Harvest bug fixes * fix tests * refactor: cleanup after mering master * Update ConsumeExudeGasGrowthSystem.cs * refactor: make this piece of happiness and ponies work * review * oops * fix <summary> * Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning * EnsureUniqueSeed * refactor: change Resolve to TryComp where appropriate * refactor: review comments - try get for components, clenaups * refactor: minor yaml cleanups * fixing trifles * botany-rework-part-3 * API and mutations * minor fixes * Update WeedPestGrowthSystem.cs * Update plants.yml * PlantChemicals * YAMLLinter * review and some lost code * YAMLLinter part 2 * plants.yml * Aaaa tests * seedId * clone plant component * Update clone.yml * refactor: remove suppress possible null reference exception * refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup * Separation of tray and plant * oops * PlantingPlant * a little more cleaning * oops 2 * botany-rework-part-4 * predict and API * Field OldAgeDamage * oops * YMAL * YMAL 2 * YMAAAAAL * Update PlantToxinsSystem.cs * review * Update randomMutations.yml * minor fix design * Updates the plants visuals not every frame * bug fixes * some fixes * bugfix and renames * Dirty * Replace ComponentRegistry * unnecessary API * fix merge * build * build 2 * Review by AJCM * del PlantDataComponent and fix harvest * fix all * final review * Update PlantTrayVisualizerSystem.cs * fix merge * Update PlantTraitsComponent.cs * Traits LocId fix * Update SpawnEntitiesBehavior.cs * aaaaaaaaa * fix all part 2 * PlantDataComponent revert * aoao * fix all part 3 * Update PlantTraitsComponent.cs * Update clone.yml * Reviews --------- Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
86 lines
3 KiB
C#
86 lines
3 KiB
C#
using Content.Client.Botany.Components;
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using Content.Shared.Botany;
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using Content.Shared.Botany.Components;
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using Content.Shared.Botany.Systems;
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using Robust.Client.GameObjects;
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namespace Content.Client.Botany;
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public sealed partial class PlantTrayVisualizerSystem : VisualizerSystem<PlantTrayVisualsComponent>
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{
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[Dependency] private PlantTraySystem _plantTray = default!;
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[Dependency] private PlantHolderSystem _plantHolder = default!;
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/// <summary>
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/// Defers appearance writes until after network state application and deduplicates multiple state events per frame.
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/// </summary>
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private readonly HashSet<EntityUid> _pendingTrayUpdates = [];
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var uid in _pendingTrayUpdates)
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{
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UpdateTrayWarnings(uid);
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}
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_pendingTrayUpdates.Clear();
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}
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[SubscribeLocalEvent]
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private void OnComponentStartup(Entity<PlantTrayVisualsComponent> ent, ref ComponentStartup args)
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{
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QueueTrayWarnings(ent.Owner);
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}
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[SubscribeLocalEvent]
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private void OnPlantTrayState(Entity<PlantTrayComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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QueueTrayWarnings(ent.Owner);
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}
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private void QueueTrayWarnings(EntityUid uid)
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{
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_pendingTrayUpdates.Add(uid);
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}
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public void UpdateTrayWarnings(Entity<PlantTrayComponent?> ent)
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{
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if (!Resolve(ent.Owner, ref ent.Comp, false))
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return;
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if (!ent.Comp.DrawWarnings)
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return;
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var water = _plantTray.GetWaterThreshold(ent.AsNullable());
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var nutrition = _plantTray.GetNutrientThreshold(ent.AsNullable());
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var alert = _plantTray.GetWeedThreshold(ent.AsNullable())
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|| _plantTray.GetToxinThreshold(ent.AsNullable())
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|| _plantTray.GetPestThreshold(ent.AsNullable());
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var health = false;
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var harvest = false;
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if (_plantTray.TryGetPlant(ent.AsNullable(), out var plantUid))
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{
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if (TryComp<PlantHolderComponent>(plantUid, out var plantHolder))
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{
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alert |= plantHolder.ImproperHeat
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|| plantHolder.ImproperPressure
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|| plantHolder.MissingGas;
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health = _plantHolder.GetHealthThreshold(plantUid.Value);
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}
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if (TryComp<PlantHarvestComponent>(plantUid, out var plantHarvest))
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harvest = plantHarvest.ReadyForHarvest;
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}
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// These are appearance keys consumed by the prototype's <see cref="GenericVisualizerComponent"/>.
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AppearanceSystem.SetData(ent.Owner, PlantTrayVisuals.HealthLight, health);
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AppearanceSystem.SetData(ent.Owner, PlantTrayVisuals.WaterLight, water);
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AppearanceSystem.SetData(ent.Owner, PlantTrayVisuals.NutritionLight, nutrition);
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AppearanceSystem.SetData(ent.Owner, PlantTrayVisuals.AlertLight, alert);
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AppearanceSystem.SetData(ent.Owner, PlantTrayVisuals.HarvestLight, harvest);
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}
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}
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