CatStation/Content.Client/Botany/PlantVisualizerSystem.cs
Pok 6f6a5694c8
Botany refactor (#44576)
* Restarting files from scratch

* reduce file count, more progress

* Additional partial work

* update 1

* update 2

* TODO execution

* fix

* Update PlantGrowthComponent.cs

* fix 1

* growth correction

* PlantGrowthComponent

* update 99

* last update

* oops

* Update vegan-meatball.yml

* Data loss

* ToxinsComponent

* Default components

* minor fix

* PlantTraitsComponent

* fix error

* fix error 2

* Copy growth components

* last update within this PR

* AutoHarvestGrowth remote

* Viable

* fix

* Fix growth rate

* Improvements to the YAML

* merge update

* fix

* code cleanup

* TODO

* fix

* oops

* oops 2

* more TODO

* fix names

* fix names oops

* Harvest bug fixes

* fix tests

* refactor: cleanup after mering master

* Update ConsumeExudeGasGrowthSystem.cs

* refactor: make this piece of happiness and ponies work

* review

* oops

* fix <summary>

* Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning

* EnsureUniqueSeed

* refactor: change Resolve to TryComp where appropriate

* refactor: review comments - try get for components, clenaups

* refactor: minor yaml cleanups

* fixing trifles

* botany-rework-part-3

* API and mutations

* minor fixes

* Update WeedPestGrowthSystem.cs

* Update plants.yml

* PlantChemicals

* YAMLLinter

* review and some lost code

* YAMLLinter part 2

* plants.yml

* Aaaa tests

* seedId

* clone plant component

* Update clone.yml

* refactor: remove suppress possible null reference exception

* refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup

* Separation of tray and plant

* oops

* PlantingPlant

* a little more cleaning

* oops 2

* botany-rework-part-4

* predict and API

* Field OldAgeDamage

* oops

* YMAL

* YMAL 2

* YMAAAAAL

* Update PlantToxinsSystem.cs

* review

* Update randomMutations.yml

* minor fix design

* Updates the plants visuals not every frame

* bug fixes

* some fixes

* bugfix and renames

* Dirty

* Replace ComponentRegistry

* unnecessary API

* fix merge

* build

* build 2

* Review by AJCM

* del PlantDataComponent and fix harvest

* fix all

* final review

* Update PlantTrayVisualizerSystem.cs

* fix merge

* Update PlantTraitsComponent.cs

* Traits LocId fix

* Update SpawnEntitiesBehavior.cs

* aaaaaaaaa

* fix all part 2

* PlantDataComponent revert

* aoao

* fix all part 3

* Update PlantTraitsComponent.cs

* Update clone.yml

* Reviews

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 21:58:01 +00:00

87 lines
2.9 KiB
C#

using Content.Client.Botany.Components;
using Content.Shared.Botany.Components;
using Content.Shared.Botany.Systems;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;
public sealed partial class PlantVisualizerSystem : VisualizerSystem<PlantVisualsComponent>
{
[Dependency] private PlantSystem _plant = default!;
[Dependency] private PlantHolderSystem _plantHolder = default!;
[Dependency] private PlantTrayVisualizerSystem _plantTrayVisualizer = default!;
[SubscribeLocalEvent]
private void OnComponentInit(EntityUid uid, PlantVisualsComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
// Ensure they always render above the tray sprite.
SpriteSystem.SetDrawDepth((uid, sprite), (int)DrawDepth.SmallObjects);
SpriteSystem.LayerMapReserve((uid, sprite), PlantLayers.Plant);
SpriteSystem.LayerSetVisible((uid, sprite), PlantLayers.Plant, false);
}
[SubscribeLocalEvent]
private void OnComponentStartup(Entity<PlantVisualsComponent> ent, ref ComponentStartup args)
{
UpdateSprite(ent.Owner);
}
[SubscribeLocalEvent]
private void OnPlantState(Entity<PlantComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateSprite(ent.Owner);
}
[SubscribeLocalEvent]
private void OnHarvestState(Entity<PlantHarvestComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateSprite(ent.Owner);
if (_plant.TryGetTray(ent.Owner, out var trayEnt))
_plantTrayVisualizer.UpdateTrayWarnings(trayEnt.AsNullable());
}
[SubscribeLocalEvent]
private void OnHolderState(Entity<PlantHolderComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateSprite(ent.Owner);
if (_plant.TryGetTray(ent.Owner, out var trayEnt))
_plantTrayVisualizer.UpdateTrayWarnings(trayEnt.AsNullable());
}
[SubscribeLocalEvent]
private void UpdateSprite(EntityUid plantUid)
{
if (!HasComp<PlantVisualsComponent>(plantUid)
|| !TryComp<PlantHarvestComponent>(plantUid, out var harvest)
|| !TryComp<SpriteComponent>(plantUid, out var sprite))
{
return;
}
string state;
var dead = _plantHolder.IsDead(plantUid);
var harvestReady = harvest.ReadyForHarvest;
var growthStage = _plant.GetGrowthStageValue(plantUid);
if (dead)
state = "dead";
else if (harvestReady)
state = "harvest";
else
state = $"stage-{growthStage}";
var layer = SpriteSystem.LayerMapReserve((plantUid, sprite), PlantLayers.Plant);
SpriteSystem.LayerSetVisible((plantUid, sprite), layer, true);
SpriteSystem.LayerSetRsiState((plantUid, sprite), layer, state);
}
}
public enum PlantLayers : byte
{
Plant
}