mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Restarting files from scratch * reduce file count, more progress * Additional partial work * update 1 * update 2 * TODO execution * fix * Update PlantGrowthComponent.cs * fix 1 * growth correction * PlantGrowthComponent * update 99 * last update * oops * Update vegan-meatball.yml * Data loss * ToxinsComponent * Default components * minor fix * PlantTraitsComponent * fix error * fix error 2 * Copy growth components * last update within this PR * AutoHarvestGrowth remote * Viable * fix * Fix growth rate * Improvements to the YAML * merge update * fix * code cleanup * TODO * fix * oops * oops 2 * more TODO * fix names * fix names oops * Harvest bug fixes * fix tests * refactor: cleanup after mering master * Update ConsumeExudeGasGrowthSystem.cs * refactor: make this piece of happiness and ponies work * review * oops * fix <summary> * Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning * EnsureUniqueSeed * refactor: change Resolve to TryComp where appropriate * refactor: review comments - try get for components, clenaups * refactor: minor yaml cleanups * fixing trifles * botany-rework-part-3 * API and mutations * minor fixes * Update WeedPestGrowthSystem.cs * Update plants.yml * PlantChemicals * YAMLLinter * review and some lost code * YAMLLinter part 2 * plants.yml * Aaaa tests * seedId * clone plant component * Update clone.yml * refactor: remove suppress possible null reference exception * refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup * Separation of tray and plant * oops * PlantingPlant * a little more cleaning * oops 2 * botany-rework-part-4 * predict and API * Field OldAgeDamage * oops * YMAL * YMAL 2 * YMAAAAAL * Update PlantToxinsSystem.cs * review * Update randomMutations.yml * minor fix design * Updates the plants visuals not every frame * bug fixes * some fixes * bugfix and renames * Dirty * Replace ComponentRegistry * unnecessary API * fix merge * build * build 2 * Review by AJCM * del PlantDataComponent and fix harvest * fix all * final review * Update PlantTrayVisualizerSystem.cs * fix merge * Update PlantTraitsComponent.cs * Traits LocId fix * Update SpawnEntitiesBehavior.cs * aaaaaaaaa * fix all part 2 * PlantDataComponent revert * aoao * fix all part 3 * Update PlantTraitsComponent.cs * Update clone.yml * Reviews --------- Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using Content.Client.Botany.Components;
|
|
using Content.Shared.Botany.Components;
|
|
using Content.Shared.Botany.Systems;
|
|
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Botany;
|
|
|
|
public sealed partial class PlantVisualizerSystem : VisualizerSystem<PlantVisualsComponent>
|
|
{
|
|
[Dependency] private PlantSystem _plant = default!;
|
|
[Dependency] private PlantHolderSystem _plantHolder = default!;
|
|
[Dependency] private PlantTrayVisualizerSystem _plantTrayVisualizer = default!;
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnComponentInit(EntityUid uid, PlantVisualsComponent component, ComponentInit args)
|
|
{
|
|
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
|
return;
|
|
|
|
// Ensure they always render above the tray sprite.
|
|
SpriteSystem.SetDrawDepth((uid, sprite), (int)DrawDepth.SmallObjects);
|
|
SpriteSystem.LayerMapReserve((uid, sprite), PlantLayers.Plant);
|
|
SpriteSystem.LayerSetVisible((uid, sprite), PlantLayers.Plant, false);
|
|
}
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnComponentStartup(Entity<PlantVisualsComponent> ent, ref ComponentStartup args)
|
|
{
|
|
UpdateSprite(ent.Owner);
|
|
}
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnPlantState(Entity<PlantComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
UpdateSprite(ent.Owner);
|
|
}
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnHarvestState(Entity<PlantHarvestComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
UpdateSprite(ent.Owner);
|
|
if (_plant.TryGetTray(ent.Owner, out var trayEnt))
|
|
_plantTrayVisualizer.UpdateTrayWarnings(trayEnt.AsNullable());
|
|
}
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnHolderState(Entity<PlantHolderComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
UpdateSprite(ent.Owner);
|
|
if (_plant.TryGetTray(ent.Owner, out var trayEnt))
|
|
_plantTrayVisualizer.UpdateTrayWarnings(trayEnt.AsNullable());
|
|
}
|
|
|
|
[SubscribeLocalEvent]
|
|
private void UpdateSprite(EntityUid plantUid)
|
|
{
|
|
if (!HasComp<PlantVisualsComponent>(plantUid)
|
|
|| !TryComp<PlantHarvestComponent>(plantUid, out var harvest)
|
|
|| !TryComp<SpriteComponent>(plantUid, out var sprite))
|
|
{
|
|
return;
|
|
}
|
|
|
|
string state;
|
|
|
|
var dead = _plantHolder.IsDead(plantUid);
|
|
var harvestReady = harvest.ReadyForHarvest;
|
|
var growthStage = _plant.GetGrowthStageValue(plantUid);
|
|
|
|
if (dead)
|
|
state = "dead";
|
|
else if (harvestReady)
|
|
state = "harvest";
|
|
else
|
|
state = $"stage-{growthStage}";
|
|
|
|
var layer = SpriteSystem.LayerMapReserve((plantUid, sprite), PlantLayers.Plant);
|
|
SpriteSystem.LayerSetVisible((plantUid, sprite), layer, true);
|
|
SpriteSystem.LayerSetRsiState((plantUid, sprite), layer, state);
|
|
}
|
|
}
|
|
|
|
public enum PlantLayers : byte
|
|
{
|
|
Plant
|
|
}
|