CatStation/Content.Client/Overlays/ShowSatiationIconsSystem.cs
Centronias 8ad82dc665
Refactor hunger and thirst systems (#34166)
* ready

* oop forgot the HUD stuff

* woooo examinable generalized tooooo

* oop I forgot to rename the files

* bungled the merge, I guess

* this is called hubris

* Verin's comments

* PR comments

how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?

also changed a few spots to my beloved
```
functionInvocation(
  one
  param
  per
  line
)
```
```

* Satiation effect condition now with ADDED FUNCTIONALITY?? :o

* tfw you trust the markov chain recommendation because long generic type names are tough q-q

* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH

* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.

* centralize satiation constants

* other small comments

* The enum is dead.
But at what cost?

* oop

* like 12 more ooperses

* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor

* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)

* serialization has bested me :agony:

also PR comments

* never trust the auto merge :agony:

* literally just this

* force engine back to master because idk why it's different

* fix randomness and update master

* submodule fuckery

* fall before my might

* okay I ran the linter, ARE YOU HAPPY??

* cursed ovis, trouble me no more

* protoman stuff

* inb4 linter bonks me

* break non-critical stuff from the main satiation proto

* ![live crundle reaction](https://preview.redd.it/xh68xqcz518g1.png?width=677&format=png&auto=webp&s=79ba10fe49ec3f8306217732321a7c5429bdfb14)

inb4 this breaks something somewhere lmao

* my two greatest PRs COLLIDE

I wonder why robust says it's changed :hmmclueless

* sanity is at an all-time low

* serialization, I guess

* I don't believe you

* field deltas on class \w*satiation\w*components

* PR comments

* 我做泥團子 😔

* doc + kill one property that's trivially accessible after the threshold caching changes

* fixes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 22:44:24 +00:00

57 lines
1.7 KiB
C#

using System.Linq;
using Content.Shared.Inventory.Events;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Prototypes;
using Content.Shared.Overlays;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
/// <summary>
/// This system handles the inclusion of satiation status icons for entities with the <see cref="ShowSatiationIconsComponent"/>
/// </summary>
public sealed partial class ShowSatiationIconsSystem : EquipmentHudSystem<ShowSatiationIconsComponent>
{
[Dependency] private SatiationSystem _satiation = default!;
private HashSet<ProtoId<SatiationTypePrototype>> _types = [];
/// <inheritdoc />
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowSatiationIconsComponent> args)
{
base.UpdateInternal(args);
// Any time we update `ShowIcons` component, we need to reconstruct the set of satiation types to show.
_types = [];
foreach (var type in args.Components.SelectMany(comp => comp.ShownTypes))
{
_types.Add(type);
}
}
/// <inheritdoc />
protected override void DeactivateInternal()
{
base.DeactivateInternal();
_types.Clear();
}
[SubscribeLocalEvent]
private void OnGetStatusIconsEvent(Entity<SatiationComponent> entity, ref GetStatusIconsEvent args)
{
if (!IsActive)
{
return;
}
foreach (var shownTypeId in _types)
{
if (_satiation.GetStatusIconOrNull(entity, shownTypeId) is { } iconId)
{
args.StatusIcons.Add(iconId);
}
}
}
}