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* ready * oop forgot the HUD stuff * woooo examinable generalized tooooo * oop I forgot to rename the files * bungled the merge, I guess * this is called hubris * Verin's comments * PR comments how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"? also changed a few spots to my beloved ``` functionInvocation( one param per line ) ``` ``` * Satiation effect condition now with ADDED FUNCTIONALITY?? :o * tfw you trust the markov chain recommendation because long generic type names are tough q-q * TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH * tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile. * centralize satiation constants * other small comments * The enum is dead. But at what cost? * oop * like 12 more ooperses * green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor * oops I changed the semantics from `<=` to just `<` and didn't update the tests :) * serialization has bested me :agony: also PR comments * never trust the auto merge :agony: * literally just this * force engine back to master because idk why it's different * fix randomness and update master * submodule fuckery * fall before my might * okay I ran the linter, ARE YOU HAPPY?? * cursed ovis, trouble me no more * protoman stuff * inb4 linter bonks me * break non-critical stuff from the main satiation proto *  inb4 this breaks something somewhere lmao * my two greatest PRs COLLIDE I wonder why robust says it's changed :hmmclueless * sanity is at an all-time low * serialization, I guess * I don't believe you * field deltas on class \w*satiation\w*components * PR comments * 我做泥團子 😔 * doc + kill one property that's trivially accessible after the threshold caching changes * fixes --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// This is used for a machine that extracts hunger from entities and creates meat. Yum!
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/// </summary>
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[RegisterComponent, Access(typeof(FatExtractorSystem)), AutoGenerateComponentPause]
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public sealed partial class FatExtractorComponent : Component
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{
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/// <summary>
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/// Whether or not the extractor is currently extracting fat from someone
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/// </summary>
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[DataField("processing")]
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public bool Processing = true;
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/// <summary>
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/// How much nutrition is extracted per second.
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/// </summary>
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[DataField("nutritionPerSecond"), ViewVariables(VVAccess.ReadWrite)]
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public int NutritionPerSecond = 10;
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/// <summary>
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/// An accumulator which tracks extracted nutrition to determine
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/// when to spawn a meat.
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/// </summary>
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[DataField("nutrientAccumulator"), ViewVariables(VVAccess.ReadWrite)]
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public int NutrientAccumulator;
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/// <summary>
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/// How high <see cref="NutrientAccumulator"/> has to be to spawn meat
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/// </summary>
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[DataField("nutrientPerMeat"), ViewVariables(VVAccess.ReadWrite)]
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public int NutrientPerMeat = 30;
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/// <summary>
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/// Meat spawned by the extractor.
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/// </summary>
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[DataField("meatPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string MeatPrototype = "FoodMeat";
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/// <summary>
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/// When the next update will occur
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/// </summary>
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[DataField("nextUpdate", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[AutoPausedField]
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public TimeSpan NextUpdate;
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/// <summary>
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/// How long each update takes
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/// </summary>
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[DataField("updateTime"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan UpdateTime = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The sound played when extracting
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/// </summary>
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[DataField("processSound")]
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public SoundSpecifier? ProcessSound;
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public EntityUid? Stream;
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/// <summary>
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/// A minium hunger threshold for extracting nutrition, as specified by a <see cref="SatiationPrototype.Thresholds"/>.
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/// Ignored when emagged.
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/// </summary>
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[DataField(required: true)]
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public SatiationValue MinHungerThreshold;
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}
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