CatStation/Content.Shared/Animals/WoolySystem.cs
Centronias 8ad82dc665
Refactor hunger and thirst systems (#34166)
* ready

* oop forgot the HUD stuff

* woooo examinable generalized tooooo

* oop I forgot to rename the files

* bungled the merge, I guess

* this is called hubris

* Verin's comments

* PR comments

how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?

also changed a few spots to my beloved
```
functionInvocation(
  one
  param
  per
  line
)
```
```

* Satiation effect condition now with ADDED FUNCTIONALITY?? :o

* tfw you trust the markov chain recommendation because long generic type names are tough q-q

* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH

* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.

* centralize satiation constants

* other small comments

* The enum is dead.
But at what cost?

* oop

* like 12 more ooperses

* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor

* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)

* serialization has bested me :agony:

also PR comments

* never trust the auto merge :agony:

* literally just this

* force engine back to master because idk why it's different

* fix randomness and update master

* submodule fuckery

* fall before my might

* okay I ran the linter, ARE YOU HAPPY??

* cursed ovis, trouble me no more

* protoman stuff

* inb4 linter bonks me

* break non-critical stuff from the main satiation proto

* ![live crundle reaction](https://preview.redd.it/xh68xqcz518g1.png?width=677&format=png&auto=webp&s=79ba10fe49ec3f8306217732321a7c5429bdfb14)

inb4 this breaks something somewhere lmao

* my two greatest PRs COLLIDE

I wonder why robust says it's changed :hmmclueless

* sanity is at an all-time low

* serialization, I guess

* I don't believe you

* field deltas on class \w*satiation\w*components

* PR comments

* 我做泥團子 😔

* doc + kill one property that's trivially accessible after the threshold caching changes

* fixes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 22:44:24 +00:00

83 lines
2.9 KiB
C#

using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Animals;
/// <summary>
/// Gives ability to produce fiber reagents;
/// produces endlessly if the owner has no HungerComponent.
/// </summary>
public sealed partial class WoolySystem : EntitySystem
{
[Dependency] private SatiationSystem _satiation = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private MobStateSystem _mobState = default!;
[Dependency] private SharedSolutionContainerSystem _solutionContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WoolyComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<WoolyComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
}
private void OnMapInit(EntityUid uid, WoolyComponent component, MapInitEvent args)
{
component.NextGrowth = _timing.CurTime + component.GrowthDelay;
}
private void OnEntRemoved(Entity<WoolyComponent> entity, ref EntRemovedFromContainerMessage args)
{
// Make sure the removed entity was our contained solution
if (entity.Comp.Solution == null || args.Entity != entity.Comp.Solution.Value.Owner)
return;
// Clear our cached reference to the solution entity
entity.Comp.Solution = null;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<WoolyComponent>();
while (query.MoveNext(out var uid, out var wooly))
{
if (_timing.CurTime < wooly.NextGrowth)
continue;
wooly.NextGrowth += wooly.GrowthDelay;
if (_mobState.IsDead(uid))
continue;
if (!_solutionContainer.ResolveSolution(uid, wooly.SolutionName, ref wooly.Solution, out var solution))
continue;
if (solution.AvailableVolume == 0)
continue;
// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
if (TryComp<SatiationComponent>(uid, out var satiation))
{
// Is there enough nutrition to produce reagent?
if (_satiation.IsValueInRange((uid, satiation), SatiationSystem.Hunger, above: wooly.MinHungerThreshold, hypotheticalValueDelta: -wooly.HungerUsage))
{
continue;
}
_satiation.ModifyValue((uid, satiation), SatiationSystem.Hunger, -wooly.HungerUsage);
}
_solutionContainer.TryAddReagent(wooly.Solution.Value, wooly.ReagentId, wooly.Quantity, out _);
}
}
}