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* ready * oop forgot the HUD stuff * woooo examinable generalized tooooo * oop I forgot to rename the files * bungled the merge, I guess * this is called hubris * Verin's comments * PR comments how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"? also changed a few spots to my beloved ``` functionInvocation( one param per line ) ``` ``` * Satiation effect condition now with ADDED FUNCTIONALITY?? :o * tfw you trust the markov chain recommendation because long generic type names are tough q-q * TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH * tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile. * centralize satiation constants * other small comments * The enum is dead. But at what cost? * oop * like 12 more ooperses * green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor * oops I changed the semantics from `<=` to just `<` and didn't update the tests :) * serialization has bested me :agony: also PR comments * never trust the auto merge :agony: * literally just this * force engine back to master because idk why it's different * fix randomness and update master * submodule fuckery * fall before my might * okay I ran the linter, ARE YOU HAPPY?? * cursed ovis, trouble me no more * protoman stuff * inb4 linter bonks me * break non-critical stuff from the main satiation proto *  inb4 this breaks something somewhere lmao * my two greatest PRs COLLIDE I wonder why robust says it's changed :hmmclueless * sanity is at an all-time low * serialization, I guess * I don't believe you * field deltas on class \w*satiation\w*components * PR comments * 我做泥團子 😔 * doc + kill one property that's trivially accessible after the threshold caching changes * fixes --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
83 lines
2.9 KiB
C#
83 lines
2.9 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.Prototypes;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Animals;
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/// <summary>
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/// Gives ability to produce fiber reagents;
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/// produces endlessly if the owner has no HungerComponent.
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/// </summary>
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public sealed partial class WoolySystem : EntitySystem
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{
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[Dependency] private SatiationSystem _satiation = default!;
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private MobStateSystem _mobState = default!;
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[Dependency] private SharedSolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WoolyComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<WoolyComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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}
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private void OnMapInit(EntityUid uid, WoolyComponent component, MapInitEvent args)
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{
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component.NextGrowth = _timing.CurTime + component.GrowthDelay;
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}
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private void OnEntRemoved(Entity<WoolyComponent> entity, ref EntRemovedFromContainerMessage args)
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{
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// Make sure the removed entity was our contained solution
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if (entity.Comp.Solution == null || args.Entity != entity.Comp.Solution.Value.Owner)
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return;
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// Clear our cached reference to the solution entity
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entity.Comp.Solution = null;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<WoolyComponent>();
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while (query.MoveNext(out var uid, out var wooly))
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{
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if (_timing.CurTime < wooly.NextGrowth)
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continue;
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wooly.NextGrowth += wooly.GrowthDelay;
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if (_mobState.IsDead(uid))
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continue;
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if (!_solutionContainer.ResolveSolution(uid, wooly.SolutionName, ref wooly.Solution, out var solution))
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continue;
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if (solution.AvailableVolume == 0)
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continue;
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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if (TryComp<SatiationComponent>(uid, out var satiation))
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{
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// Is there enough nutrition to produce reagent?
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if (_satiation.IsValueInRange((uid, satiation), SatiationSystem.Hunger, above: wooly.MinHungerThreshold, hypotheticalValueDelta: -wooly.HungerUsage))
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{
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continue;
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}
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_satiation.ModifyValue((uid, satiation), SatiationSystem.Hunger, -wooly.HungerUsage);
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}
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_solutionContainer.TryAddReagent(wooly.Solution.Value, wooly.ReagentId, wooly.Quantity, out _);
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}
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}
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}
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