CatStation/Content.Shared/EntityConditions/Conditions/Body/SatiationEntityConditionSystem.cs
Centronias 8ad82dc665
Refactor hunger and thirst systems (#34166)
* ready

* oop forgot the HUD stuff

* woooo examinable generalized tooooo

* oop I forgot to rename the files

* bungled the merge, I guess

* this is called hubris

* Verin's comments

* PR comments

how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?

also changed a few spots to my beloved
```
functionInvocation(
  one
  param
  per
  line
)
```
```

* Satiation effect condition now with ADDED FUNCTIONALITY?? :o

* tfw you trust the markov chain recommendation because long generic type names are tough q-q

* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH

* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.

* centralize satiation constants

* other small comments

* The enum is dead.
But at what cost?

* oop

* like 12 more ooperses

* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor

* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)

* serialization has bested me :agony:

also PR comments

* never trust the auto merge :agony:

* literally just this

* force engine back to master because idk why it's different

* fix randomness and update master

* submodule fuckery

* fall before my might

* okay I ran the linter, ARE YOU HAPPY??

* cursed ovis, trouble me no more

* protoman stuff

* inb4 linter bonks me

* break non-critical stuff from the main satiation proto

* ![live crundle reaction](https://preview.redd.it/xh68xqcz518g1.png?width=677&format=png&auto=webp&s=79ba10fe49ec3f8306217732321a7c5429bdfb14)

inb4 this breaks something somewhere lmao

* my two greatest PRs COLLIDE

I wonder why robust says it's changed :hmmclueless

* sanity is at an all-time low

* serialization, I guess

* I don't believe you

* field deltas on class \w*satiation\w*components

* PR comments

* 我做泥團子 😔

* doc + kill one property that's trivially accessible after the threshold caching changes

* fixes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 22:44:24 +00:00

73 lines
2.7 KiB
C#

using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions.Body;
/// <summary>
/// A condition which passes if the specified <see cref="SatiationTypePrototype"/> is between the specified
/// <see cref="SatiationCondition.Min"/> and <see cref="SatiationCondition.Max"/>. If the entity does not have the
/// specified satiation, the condition evaluates to false.
/// </summary>
public sealed partial class SatiationEntityConditionSystem : EntityConditionSystem<SatiationComponent, SatiationCondition>
{
[Dependency] private SatiationSystem _satiation = default!;
/// <inheritdoc/>
protected override void Condition(Entity<SatiationComponent> entity,
ref EntityConditionEvent<SatiationCondition> args)
{
if (_satiation.GetValueOrNull(entity, args.Condition.SatiationType) is not { } satiation)
return;
args.Result =
(args.Condition.MinInclusive && satiation >= args.Condition.Min || satiation > args.Condition.Min) &&
(args.Condition.MaxInclusive && satiation <= args.Condition.Max || satiation < args.Condition.Max);
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class SatiationCondition : EntityConditionBase<SatiationCondition>
{
/// <summary>
/// The value above which this condition will fail. If <see cref="MaxInclusive"/> is false, the condition will fail
/// if at that value as well.
/// </summary>
[DataField]
public float Max = float.PositiveInfinity;
/// <summary>
/// The value below which this condition will fail. If <see cref="MinInclusive"/> is false, the condition will fail
/// if at that value as well.
/// </summary>
[DataField]
public float Min = 0;
/// <summary>
/// If <c>true</c>, values exactly equal to <see cref="Max"/> will NOT fail.
/// </summary>
[DataField]
public bool MaxInclusive = false;
/// <summary>
/// If <c>true</c>, values exactly equal to <see cref="Min"/> will NOT fail.
/// </summary>
[DataField]
public bool MinInclusive = false;
/// <summary>
/// The type of satiation whose value will be considered.
/// </summary>
[DataField(required: true)]
public ProtoId<SatiationTypePrototype> SatiationType;
/// <inheritdoc/>
public override string EntityConditionGuidebookText(IPrototypeManager prototype)
{
return Loc.GetString("entity-condition-guidebook-total-satiation",
("max", float.IsPositiveInfinity(Max) ? int.MaxValue : Max),
("min", Min),
("type", prototype.Index(SatiationType).Name));
}
}