CatStation/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs
Centronias 8ad82dc665
Refactor hunger and thirst systems (#34166)
* ready

* oop forgot the HUD stuff

* woooo examinable generalized tooooo

* oop I forgot to rename the files

* bungled the merge, I guess

* this is called hubris

* Verin's comments

* PR comments

how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?

also changed a few spots to my beloved
```
functionInvocation(
  one
  param
  per
  line
)
```
```

* Satiation effect condition now with ADDED FUNCTIONALITY?? :o

* tfw you trust the markov chain recommendation because long generic type names are tough q-q

* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH

* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.

* centralize satiation constants

* other small comments

* The enum is dead.
But at what cost?

* oop

* like 12 more ooperses

* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor

* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)

* serialization has bested me :agony:

also PR comments

* never trust the auto merge :agony:

* literally just this

* force engine back to master because idk why it's different

* fix randomness and update master

* submodule fuckery

* fall before my might

* okay I ran the linter, ARE YOU HAPPY??

* cursed ovis, trouble me no more

* protoman stuff

* inb4 linter bonks me

* break non-critical stuff from the main satiation proto

* ![live crundle reaction](https://preview.redd.it/xh68xqcz518g1.png?width=677&format=png&auto=webp&s=79ba10fe49ec3f8306217732321a7c5429bdfb14)

inb4 this breaks something somewhere lmao

* my two greatest PRs COLLIDE

I wonder why robust says it's changed :hmmclueless

* sanity is at an all-time low

* serialization, I guess

* I don't believe you

* field deltas on class \w*satiation\w*components

* PR comments

* 我做泥團子 😔

* doc + kill one property that's trivially accessible after the threshold caching changes

* fixes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 22:44:24 +00:00

49 lines
1.7 KiB
C#

using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Body;
// TODO: Arguably oxygen saturation should also be added here...
/// <summary>
/// Attempts to find a <see cref="SatiationComponent"/> on the target, and update its value of the specified
/// <see cref="SatiationTypePrototype"/>.
/// </summary>
public sealed partial class SatiateEntityEffectsSystem : EntityEffectSystem<SatiationComponent, Satiate>
{
[Dependency] private SatiationSystem _satiation = default!;
protected override void Effect(Entity<SatiationComponent> entity, ref EntityEffectEvent<Satiate> args)
{
_satiation.ModifyValue(entity, args.Effect.SatiationType, args.Effect.Factor * args.Scale);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class Satiate : EntityEffectBase<Satiate>
{
public const float AverageSatiation = 3f; // Magic number. Not sure how it was calculated since I didn't make it.
/// <summary>
/// How much the specified <see cref="SatiationType"/> is modified by this effect.
/// </summary>
[DataField]
public float Factor = 1.5f;
/// <summary>
/// The type of satiation to modify.
/// </summary>
[DataField(required: true)]
public ProtoId<SatiationTypePrototype> SatiationType;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return Loc.GetString(
"entity-effect-guidebook-satiate",
("chance", Probability),
("relative", Factor / AverageSatiation),
("type", prototype.Index(SatiationType).Name)
);
}
}