CatStation/Content.Shared/Nutrition/EntitySystems/SatiationSystem.cs
Centronias 8ad82dc665
Refactor hunger and thirst systems (#34166)
* ready

* oop forgot the HUD stuff

* woooo examinable generalized tooooo

* oop I forgot to rename the files

* bungled the merge, I guess

* this is called hubris

* Verin's comments

* PR comments

how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?

also changed a few spots to my beloved
```
functionInvocation(
  one
  param
  per
  line
)
```
```

* Satiation effect condition now with ADDED FUNCTIONALITY?? :o

* tfw you trust the markov chain recommendation because long generic type names are tough q-q

* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH

* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.

* centralize satiation constants

* other small comments

* The enum is dead.
But at what cost?

* oop

* like 12 more ooperses

* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor

* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)

* serialization has bested me :agony:

also PR comments

* never trust the auto merge :agony:

* literally just this

* force engine back to master because idk why it's different

* fix randomness and update master

* submodule fuckery

* fall before my might

* okay I ran the linter, ARE YOU HAPPY??

* cursed ovis, trouble me no more

* protoman stuff

* inb4 linter bonks me

* break non-critical stuff from the main satiation proto

* ![live crundle reaction](https://preview.redd.it/xh68xqcz518g1.png?width=677&format=png&auto=webp&s=79ba10fe49ec3f8306217732321a7c5429bdfb14)

inb4 this breaks something somewhere lmao

* my two greatest PRs COLLIDE

I wonder why robust says it's changed :hmmclueless

* sanity is at an all-time low

* serialization, I guess

* I don't believe you

* field deltas on class \w*satiation\w*components

* PR comments

* 我做泥團子 😔

* doc + kill one property that's trivially accessible after the threshold caching changes

* fixes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 22:44:24 +00:00

253 lines
9.2 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.Prototypes;
using Content.Shared.Random.Helpers;
using Content.Shared.Rejuvenate;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Nutrition.EntitySystems;
/// <summary>
/// This system manages the <see cref="SatiationComponent"/>. Broadly, what that means is that it handles the decay of
/// satiations in <see cref="Update"/>, and external changes to satiations through accessors like
/// <see cref="ModifyValue"/>.
/// </summary>
public sealed partial class SatiationSystem : EntitySystem
{
[Dependency] private AlertsSystem _alerts = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private EntityQuery<SatiationComponent> _satiationQuery;
/// <summary>
/// The ID of the <c>Hunger</c> satiation type. Provided because it is so commonly used in Content.
/// </summary>
public static readonly ProtoId<SatiationTypePrototype> Hunger = "Hunger";
/// <summary>
/// The ID of the <c>Thirst</c> satiation type. Provided because it is so commonly used in Content.
/// </summary>
public static readonly ProtoId<SatiationTypePrototype> Thirst = "Thirst";
/// <inheritdoc/>
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<SatiationComponent>();
while (query.MoveNext(out var uid, out var component))
{
Entity<SatiationComponent> entity = (uid, component);
foreach (var (satiation, proto) in GetSatiationsAndTypes(entity))
{
if (_timing.CurTime >= satiation.NextAlertUpdateTime)
{
UpdateAlerts(entity, satiation, proto);
}
if (_timing.CurTime >= satiation.NextDecayRateModUpdateTime)
{
SetAuthoritativeValue(entity, satiation, proto, CalculateCurrentValue(satiation, proto));
}
}
}
}
/// <summary>
/// Sets starting satiation values.
/// </summary>
[SubscribeLocalEvent]
private void OnMapInit(Entity<SatiationComponent> entity, ref MapInitEvent args)
{
foreach (var (type, satiation) in entity.Comp.Satiations)
{
if (!ProtoMan.Resolve(satiation.Prototype, out var proto))
continue;
satiation.SatiationType = type;
// TODO: Replace with RandomPredicted once the engine PR is merged
var rand = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(entity));
var value = rand.NextFloat(proto.StartingValueMinimum, proto.StartingValueMaximum);
SetAuthoritativeValue(entity, satiation, proto, value);
}
DirtyField(entity.AsNullable(), nameof(SatiationComponent.Satiations));
}
/// <summary>
/// Clears alerts.
/// </summary>
[SubscribeLocalEvent]
private void OnShutdown(Entity<SatiationComponent> entity, ref ComponentShutdown args)
{
foreach (var (_, proto) in GetSatiationsAndTypes(entity))
{
_alerts.ClearAlertCategory(entity.Owner, proto.AlertCategory);
}
}
/// <summary>
/// Sets all satiations to their maximums.
/// </summary>
[SubscribeLocalEvent]
private void OnRejuvenate(Entity<SatiationComponent> entity, ref RejuvenateEvent args)
{
foreach (var type in entity.Comp.Satiations.Keys)
{
SetValue(entity, type, satiationValue: int.MaxValue);
}
}
/// <summary>
/// This helper resolves <paramref name="type"/> and returns the corresponding <see cref="Satiation"/> from
/// <paramref name="satiations"/> along with its <see cref="SatiationPrototype"/>.
/// Returns null if the prototype fails to resolve, or if the component does not have the specified satiation.
/// </summary>
private (Satiation Satiation, SatiationPrototype Proto)? GetAndResolveSatiationOfType(
SatiationComponent satiations,
[ForbidLiteral] ProtoId<SatiationTypePrototype> type
)
{
if (satiations.GetOrNull(type) is not { } satiation ||
!ProtoMan.Resolve(satiation.Prototype, out var proto))
return null;
return (satiation, proto);
}
/// <summary>
/// Similar to <see cref="GetAndResolveSatiationOfType"/>, this helper returns all <see cref="Satiation"/>s on
/// <paramref name="satiations"/> along with their corresponding <see cref="SatiationPrototype"/>s.
/// </summary>
private IEnumerable<(Satiation, SatiationPrototype)> GetSatiationsAndTypes(SatiationComponent satiations)
{
foreach (var satiation in satiations.Satiations.Values)
{
if (!ProtoMan.Resolve(satiation.Prototype, out var proto))
continue;
yield return (satiation, proto);
}
}
/// <summary>
/// Calculates the current value of the given <see cref="Satiation"/> by linearly extrapolating the change of the
/// value based on <see cref="Satiation.LastAuthoritativeValue"/>, <see cref="Satiation.LastAuthoritativeChangeTime"/>
/// and <see cref="Satiation.ActualDecayRate"/>
/// </summary>
private float CalculateCurrentValue(Satiation satiation, SatiationPrototype proto)
{
var dt = _timing.CurTime - satiation.LastAuthoritativeChangeTime;
var value = satiation.LastAuthoritativeValue - (float)dt.TotalSeconds * satiation.ActualDecayRate;
return proto.ClampSatiationWithinThresholds(value);
}
/// <summary>
/// The beating heart of this system, this function sets the given <paramref name="entity"/>'s
/// <paramref name="satiation"/> to <paramref name="value"/>. This involves
/// updating obvious fields on the <see cref="SatiationComponent"/>, but since changes to the value also affect the
/// current threshold, we need to consider all of the effects that has as well.
/// </summary>
private void SetAuthoritativeValue(
Entity<SatiationComponent> entity,
Satiation satiation,
SatiationPrototype proto,
float value
)
{
// Update the authoritative value itself.
satiation.LastAuthoritativeChangeTime = _timing.CurTime;
satiation.LastAuthoritativeValue = proto.ClampSatiationWithinThresholds(value);
if (!TryGetValueByThreshold(
entity,
satiation.SatiationType,
proto.DecayModifiers,
out var currentDecayMod,
out var nextLowerThreshold
))
{
currentDecayMod = 1f;
}
satiation.ActualDecayRate = proto.BaseDecayRate * currentDecayMod;
if (nextLowerThreshold is { } t)
{
satiation.NextDecayRateModUpdateTime =
_timing.CurTime + TimeSpan.FromSeconds((value - t) / satiation.ActualDecayRate);
}
else
{
satiation.NextDecayRateModUpdateTime = null;
}
var updateEvent = new SatiationUpdateEvent(satiation.SatiationType);
RaiseLocalEvent(entity, ref updateEvent);
DirtyField(entity.AsNullable(), nameof(SatiationComponent.Satiations));
}
/// <remarks>
/// This is basically a reimplementation of <see cref="BaseSatiationEffectSystem{TComp,T}.OnSatiationUpdate"/>.
/// </remarks>
[SubscribeLocalEvent]
private void UpdateAlertsOnSatiationUpdated(Entity<SatiationComponent> entity, ref SatiationUpdateEvent args)
{
if (entity.Comp.GetOrNull(args.Type) is not { } satiation ||
!ProtoMan.Resolve(satiation.Prototype, out var proto))
return;
UpdateAlerts(entity, satiation, proto);
}
private void UpdateAlerts(
Entity<SatiationComponent> entity,
Satiation satiation,
SatiationPrototype proto
)
{
if (TryGetValueByThreshold(
entity,
satiation.SatiationType,
proto.Alerts,
out var result,
out var nextLowerThreshold))
{
if (result is { } alert)
{
_alerts.ShowAlert(entity.Owner, alert);
satiation.NextAlertUpdateTime = nextLowerThreshold is { } lower
? GetTimeToDecay(entity, satiation.SatiationType, lower)
: null;
}
else
{
_alerts.ClearAlertCategory(entity.Owner, proto.AlertCategory);
satiation.NextAlertUpdateTime = null;
}
}
else
{
_alerts.ClearAlertCategory(entity.Owner, proto.AlertCategory);
satiation.NextAlertUpdateTime = null;
}
}
public TimeSpan? GetTimeToDecay(Entity<SatiationComponent> entity,
ProtoId<SatiationTypePrototype> type,
int threshold
)
{
if (GetValueOrNull(entity, type) is not { } value ||
entity.Comp.GetOrNull(type) is not { } satiation)
return null;
return _timing.CurTime + TimeSpan.FromSeconds((value - threshold) / satiation.ActualDecayRate);
}
}
// Best effort on change to authoritative value or decay rate
[ByRefEvent]
public readonly record struct SatiationUpdateEvent(ProtoId<SatiationTypePrototype> Type);