CatStation/Content.Client/Audio
Morb0 8ba54ec466 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Audio/ContentAudioSystem.cs
#	Content.Client/Options/UI/Tabs/AudioTab.xaml
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/basic.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/cargo.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/command.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/engineering.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/maint.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/medical.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/science.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/security.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/virology.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/basic.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/command.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/engineering.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/freezer.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/maint.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/medical.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/science.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/security.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/virology.rsi/assembly.png
2023-12-29 16:58:52 +03:00
..
AmbientOverlayCommand.cs Prune most yml ambientsound entries (#8573) 2022-06-03 03:42:35 -07:00
AmbientSoundOverlay.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
AmbientSoundSystem.cs Make audio sliders use gain not volume (#21984) 2023-12-09 14:03:08 +11:00
AmbientSoundTreeComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
AmbientSoundTreeSystem.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
AudioUIController.cs Add UI click sounds (#22410) 2023-12-29 15:43:36 +11:00
BackgroundAudioSystem.cs Audio fixes (#22324) 2023-12-11 21:26:55 +11:00
ClientGlobalSoundSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
ContentAudioSystem.AmbientMusic.cs Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
ContentAudioSystem.cs Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-12-29 16:58:52 +03:00