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* Cancel if APC is in unpowered list * Also prevent re-power via re-construction * Revert useless dependency * Reduced event time by 10-20 seconds * Move to ApcSystem * Also verify game rule is active * Empty commit * Move station and affected checking * Check for main station grid * Fix format warnings * Somehow this got duplicated * Make GetRuleAffectingEntity() also check for BecomesStationComponent * Make APCSystem also check for ActivegameRuleComponent * Removed redundant checks and duplicate logic * Add GridEventEligibleComponent with flag for PowerGridChecks * Propagate GridEventEligibleComponent. * Revert GridEventEligible * Use GetLargestGrid |
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|---|---|---|
| .. | ||
| ActivatableUIRequiresPowerSystem.cs | ||
| ApcSystem.cs | ||
| BatteryInterfaceSystem.cs | ||
| BatterySystem.cs | ||
| CableMultitoolSystem.cs | ||
| CableSystem.cs | ||
| CableSystem.Placer.cs | ||
| CableVisSystem.cs | ||
| ExtensionCableSystem.cs | ||
| PowerChargeSystem.cs | ||
| PowerMonitoringConsoleSystem.cs | ||
| PowerNetConnectorSystem.cs | ||
| PowerNetSystem.cs | ||
| PowerReceiverSystem.cs | ||
| PowerStateSystem.cs | ||
| SpawnOnBatteryFullSystem.cs | ||
| StaticPowerSystem.cs | ||