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* Change exploding storages to explode their contents as well * Change storages to only trigger content explosions when the severity is heavy or destruction * Make inventories explode their contents as well * Change InventoryComponent IExAct into an explicit implementation * Change chain explosions to only trigger for explosion severities larger than or equal to heavy |
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| .. | ||
| Clothing | ||
| Storage | ||
| DiceComponent.cs | ||
| FloorTileItemComponent.cs | ||