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* predict TradeStationComponent * hijack beacon first pass * add Objective uplink category * add HijackTradeStationCondition, objective, and uplink entry * add sprite and cleanups * fix + make cooldown sane * use TimeSpans and update logic accordingly + private state-related fields * remove temporary reward * tiny loc changes * buncha changes * Change success message, beacon physics properties, formatting --------- Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| CargoBountyLabelComponent.cs | ||
| CargoPalletComponent.cs | ||
| CargoPalletConsoleComponent.cs | ||
| CargoSellBlacklistComponent.cs | ||
| MobPriceComponent.cs | ||
| StackPriceComponent.cs | ||
| StaticPriceComponent.cs | ||
| StationCargoBountyDatabaseComponent.cs | ||
| StationCargoOrderDatabaseComponent.cs | ||