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# Conflicts: # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/typing_indicator.yml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/Textures/Effects/speech.rsi/alien0.png # Resources/Textures/Effects/speech.rsi/alien1.png # Resources/Textures/Effects/speech.rsi/alien2.png # Resources/Textures/Effects/speech.rsi/alienroyal0.png # Resources/Textures/Effects/speech.rsi/alienroyal1.png # Resources/Textures/Effects/speech.rsi/alienroyal2.png # Resources/Textures/Effects/speech.rsi/blob0.png # Resources/Textures/Effects/speech.rsi/blob1.png # Resources/Textures/Effects/speech.rsi/blob2.png # Resources/Textures/Effects/speech.rsi/clock0.png # Resources/Textures/Effects/speech.rsi/clock1.png # Resources/Textures/Effects/speech.rsi/clock2.png # Resources/Textures/Effects/speech.rsi/default0.png # Resources/Textures/Effects/speech.rsi/default1.png # Resources/Textures/Effects/speech.rsi/default2.png # Resources/Textures/Effects/speech.rsi/guardian0.png # Resources/Textures/Effects/speech.rsi/guardian1.png # Resources/Textures/Effects/speech.rsi/guardian2.png # Resources/Textures/Effects/speech.rsi/holo0.png # Resources/Textures/Effects/speech.rsi/holo1.png # Resources/Textures/Effects/speech.rsi/holo2.png # Resources/Textures/Effects/speech.rsi/lawyer0.png # Resources/Textures/Effects/speech.rsi/lawyer1.png # Resources/Textures/Effects/speech.rsi/lawyer2.png # Resources/Textures/Effects/speech.rsi/machine0.png # Resources/Textures/Effects/speech.rsi/machine1.png # Resources/Textures/Effects/speech.rsi/machine2.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/robot0.png # Resources/Textures/Effects/speech.rsi/robot1.png # Resources/Textures/Effects/speech.rsi/robot2.png # Resources/Textures/Effects/speech.rsi/slime0.png # Resources/Textures/Effects/speech.rsi/slime1.png # Resources/Textures/Effects/speech.rsi/slime2.png # Resources/Textures/Effects/speech.rsi/swarmer0.png # Resources/Textures/Effects/speech.rsi/swarmer1.png # Resources/Textures/Effects/speech.rsi/swarmer2.png # Resources/Textures/Effects/speech.rsi/syndibot0.png # Resources/Textures/Effects/speech.rsi/syndibot1.png # Resources/Textures/Effects/speech.rsi/syndibot2.png # Resources/Textures/Structures/Machines/microwave.rsi/meta.json # Resources/Textures/Structures/Machines/microwave.rsi/mw.png # Resources/Textures/Structures/Machines/microwave.rsi/mw0.png # Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png # Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png # Resources/Textures/Structures/Machines/microwave.rsi/mwb.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png # Resources/Textures/Structures/Machines/microwave.rsi/mwo.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/command.rsi/base.png # Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/command.rsi/open.png # Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/science.rsi/base.png # Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/science.rsi/open.png # Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
205 lines
6.1 KiB
C#
205 lines
6.1 KiB
C#
using Content.Client.Chat;
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using Content.Client.Chat.TypingIndicator;
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using Content.Client.UserInterface.Systems.Chat.Controls;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Audio;
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using Robust.Shared.Input;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.LineEdit;
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namespace Content.Client.UserInterface.Systems.Chat.Widgets;
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[GenerateTypedNameReferences]
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#pragma warning disable RA0003
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public partial class ChatBox : UIWidget
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#pragma warning restore RA0003
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{
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private readonly ChatUIController _controller;
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public bool Main { get; set; }
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public ChatSelectChannel SelectedChannel => ChatInput.ChannelSelector.SelectedChannel;
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public ChatBox()
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{
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RobustXamlLoader.Load(this);
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ChatInput.Input.OnTextEntered += OnTextEntered;
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ChatInput.Input.OnKeyBindDown += OnKeyBindDown;
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ChatInput.Input.OnTextChanged += OnTextChanged;
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ChatInput.Input.OnFocusEnter += OnFocusEnter; // Corvax-TypingIndicator
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ChatInput.Input.OnFocusExit += OnFocusExit; // Corvax-TypingIndicator
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ChatInput.ChannelSelector.OnChannelSelect += OnChannelSelect;
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ChatInput.FilterButton.ChatFilterPopup.OnChannelFilter += OnChannelFilter;
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_controller = UserInterfaceManager.GetUIController<ChatUIController>();
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_controller.MessageAdded += OnMessageAdded;
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_controller.RegisterChat(this);
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}
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private void OnTextEntered(LineEditEventArgs args)
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{
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_controller.SendMessage(this, SelectedChannel);
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}
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private void OnMessageAdded(ChatMessage msg)
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{
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Logger.DebugS("chat", $"{msg.Channel}: {msg.Message}");
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if (!ChatInput.FilterButton.ChatFilterPopup.IsActive(msg.Channel))
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{
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return;
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}
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if (msg is { Read: false, AudioPath: { } })
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SoundSystem.Play(msg.AudioPath, Filter.Local(), new AudioParams().WithVolume(msg.AudioVolume));
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msg.Read = true;
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var color = msg.MessageColorOverride != null
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? msg.MessageColorOverride.Value
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: msg.Channel.TextColor();
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AddLine(msg.WrappedMessage, color);
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}
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private void OnChannelSelect(ChatSelectChannel channel)
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{
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_controller.UpdateSelectedChannel(this);
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}
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public void Repopulate()
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{
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Contents.Clear();
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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}
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private void OnChannelFilter(ChatChannel channel, bool active)
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{
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Contents.Clear();
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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if (active)
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{
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_controller.ClearUnfilteredUnreads(channel);
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}
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}
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public void AddLine(string message, Color color)
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{
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var formatted = new FormattedMessage(3);
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formatted.PushColor(color);
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formatted.AddMarkup(message);
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formatted.Pop();
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Contents.AddMessage(formatted);
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}
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public void Focus(ChatSelectChannel? channel = null)
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{
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var input = ChatInput.Input;
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var selectStart = Index.End;
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if (channel != null)
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ChatInput.ChannelSelector.Select(channel.Value);
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input.IgnoreNext = true;
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input.GrabKeyboardFocus();
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input.CursorPosition = input.Text.Length;
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input.SelectionStart = selectStart.GetOffset(input.Text.Length);
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}
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public void CycleChatChannel(bool forward)
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{
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var idx = Array.IndexOf(ChannelSelectorPopup.ChannelSelectorOrder, SelectedChannel);
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do
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{
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// go over every channel until we find one we can actually select.
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idx += forward ? 1 : -1;
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idx = MathHelper.Mod(idx, ChannelSelectorPopup.ChannelSelectorOrder.Length);
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} while ((_controller.SelectableChannels & ChannelSelectorPopup.ChannelSelectorOrder[idx]) == 0);
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SafelySelectChannel(ChannelSelectorPopup.ChannelSelectorOrder[idx]);
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}
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public void SafelySelectChannel(ChatSelectChannel toSelect)
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{
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toSelect = _controller.MapLocalIfGhost(toSelect);
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if ((_controller.SelectableChannels & toSelect) == 0)
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return;
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ChatInput.ChannelSelector.Select(toSelect);
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}
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private void OnKeyBindDown(GUIBoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.TextReleaseFocus)
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{
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ChatInput.Input.ReleaseKeyboardFocus();
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ChatInput.Input.Clear();
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
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{
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CycleChatChannel(true);
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
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{
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CycleChatChannel(false);
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args.Handle();
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}
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}
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private void OnTextChanged(LineEditEventArgs args)
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{
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// Update channel select button to correct channel if we have a prefix.
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_controller.UpdateSelectedChannel(this);
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// Warn typing indicator about change
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_controller.NotifyChatTextChange();
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}
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// Corvax-TypingIndicator-Start
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private void OnFocusEnter(LineEditEventArgs args)
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{
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// Warn typing indicator about focus
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_controller.NotifyChatFocus(true);
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}
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private void OnFocusExit(LineEditEventArgs args)
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{
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// Warn typing indicator about focus
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_controller.NotifyChatFocus(false);
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}
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// Corvax-TypingIndicator-End
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_controller.UnregisterChat(this);
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ChatInput.Input.OnTextEntered -= OnTextEntered;
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ChatInput.Input.OnKeyBindDown -= OnKeyBindDown;
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ChatInput.Input.OnTextChanged -= OnTextChanged;
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ChatInput.ChannelSelector.OnChannelSelect -= OnChannelSelect;
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}
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}
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