CatStation/Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
faint 076d2e339b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
#	Content.Client/LateJoin/LateJoinGui.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
#	RobustToolbox
2023-07-10 07:03:24 +03:00

48 lines
1.1 KiB
C#

using Content.Shared.VoiceMask;
using Robust.Client.GameObjects;
namespace Content.Client.VoiceMask;
public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private VoiceMaskNameChangeWindow? _window;
public VoiceMaskBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new();
_window.OpenCentered();
_window.OnNameChange += OnNameSelected;
_window.OnVoiceChange += (value) => SendMessage(new VoiceMaskChangeVoiceMessage(value)); // Corvax-TTS
_window.OnClose += Close;
}
private void OnNameSelected(string name)
{
SendMessage(new VoiceMaskChangeNameMessage(name));
}
protected override void UpdateState(BoundUserInterfaceState state)
{
if (state is not VoiceMaskBuiState cast || _window == null)
{
return;
}
_window.UpdateState(cast.Name, cast.Voice); // Corvax-TTS
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Close();
}
}