CatStation/Content.Server/GameTicking/Rules
Morb0 e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
..
Components ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
DeathMatchRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
GameRulePrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameRuleSystem.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
InactivityTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
KillCalloutRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NinjaRuleSystem.cs ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
NukeopsRuleSystem.cs Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-31 20:55:00 +03:00
PiratesRuleSystem.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RespawnRuleSystem.cs Suiciding no longer sends you to The Void (#19710) 2023-09-01 10:46:05 +10:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Make monkeys better (#19407) 2023-09-10 12:51:51 +10:00
ZombieRuleSystem.cs Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00