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# Conflicts: # .github/CODEOWNERS # Content.Client/Entry/EntryPoint.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Zombies/ZombifyOnDeathSystem.cs # Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Datasets/Names/cargo_shuttle.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png # Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json # Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png # Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png # Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png # Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png # Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png # Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png # Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
22 lines
1.6 KiB
XML
22 lines
1.6 KiB
XML
<Document>
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# Инженерное дело
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Инженерное дело - это комбинация работа по строительству, ремонту, обслуживанию машин смерти, которые ещё и энергию производят; а также забота о том, чтобы на станции был пригодный для дыхания воздух.
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## Инструментарий
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<Box>
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<GuideEntityEmbed Entity="Wrench"/>
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<GuideEntityEmbed Entity="Crowbar"/>
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<GuideEntityEmbed Entity="Screwdriver"/>
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<GuideEntityEmbed Entity="Wirecutter"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="Welder"/>
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<GuideEntityEmbed Entity="Multitool"/>
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<GuideEntityEmbed Entity="NetworkConfigurator"/>
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</Box>
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Ваш основной инструментарий пусть небольшой, но разнообразный. Если вы инженер, то вам следует носить его в специальном поясе для инструментов. Если у вас такового нет, вы можете поискать один в шкафчиках в техтуннелях или в хранилище инструментов на станции, среди торгоматов и ящиков для инструментов.
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Большинство задач имеют пояснения как их выполнять, которые видно при осмотре объекта. Например, если вы строите стену, её осмотр подскажет вам следующий шаг.
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</Document>
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