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https://github.com/space-syndicate/space-station-14.git
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* Start adding flashy flash * Change slop Might give a smoother decline * flashy flash * Add flashbang and flash projectiles Bang bang bang pull my flash trigger * Add collision check to area flash * Flash cleanupo * flash.ogg mixed to mono * Adjusted flash curve again * Enhancing flashes with unshaded and lights and shit Still a WIP * Add the other ballistic gun types Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns. * Re-merging branch with master Also fixed some visualizer bugs * Last cleanup Fixed some crashes Fixed Deckard sprite Fixed Hitscan effects Re-applied master changes Re-factor to using soundsystem Add some more audio effects * Cleanup flashes for merge Can put flashbangs in lockers so you don't get blinded Fix some bugs * Fix shotties Also removed some redundant code * Bulldoze some legacycode brrrrrrrrt * Fix clientignore warnings * Add the other Stunnable types to StunnableProjectile * Some gun refactoring * Removed extra visualizers * All casing ejections use the same code * Speed loaders can have their ammo pulled out * Bolt sound less loud * Stop ThrowController from throwing * Fix speed loader visuals * Update hitscan collision mask and fix typo * Cleanup * Fit hitscan and flashbang collisions * Use the new flags support * Update taser placeholder description * Update protonames per style guide * Add yaml flag support for gun firerates * Cleanup crew * Fix Audio up (components, audio file, + remove global sounds) * Add server-side recoil back-in (forgot that I was testing this client-side) * Add Flag support for fire-rate selectors * Wrong int you dolt * Fix AI conflicts Haha ranged bulldozer go BRR (I'll rewrite it after the other AI systems are done). * Mix bang.ogg from stereo to mono * Make sure serializer's reading for guns Fixes integration test * Change EntitySystem calls to use the static function Also removed the Pumpbarrel commented-out code * Change StunnableProjectile defaults to 0 * Fix taser paralyse Apparently removing defaults means you have to specify the values, whodathunkit * Add slowdown to stunnableprojectiles and fix tasers * Remove FlagsFor from gun components Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> |
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| .. | ||
| Access | ||
| Actor | ||
| Cargo | ||
| Chemistry | ||
| Clothing | ||
| Command | ||
| Construction | ||
| Doors | ||
| Gravity | ||
| HUD/Inventory | ||
| IconSmoothing | ||
| Instruments | ||
| Interactable | ||
| Items | ||
| Kitchen | ||
| Markers | ||
| MedicalScanner | ||
| Mobs | ||
| Movement | ||
| Nutrition | ||
| Observer | ||
| Paper | ||
| PDA | ||
| Power | ||
| Research | ||
| Sound | ||
| Storage | ||
| Trigger | ||
| VendingMachines | ||
| Weapons | ||
| Wires | ||
| AnimationsTestComponent.cs | ||
| ClickableComponent.cs | ||
| ComputerVisualizer2D.cs | ||
| DamageableComponent.cs | ||
| EmergencyLightComponent.cs | ||
| HandheldLightComponent.cs | ||
| IItemStatus.cs | ||
| InteractionOutlineComponent.cs | ||
| LowWallComponent.cs | ||
| MagicMirrorBoundUserInterface.cs | ||
| ReinforcedWallComponent.cs | ||
| StackComponent.cs | ||
| SubFloorHideComponent.cs | ||
| WindowComponent.cs | ||