CatStation/Content.Shared/Actions/Components
AndrewFenriz dd46064672
Unify blink and katana dash teleportation (also removed EnergyKatana system/component) (#45041)
* ActionRestrictions

* katana use ActionGrant/ItemActionGrant

* TeleportAction

* no more DashAbility

* no more TeleportSpell

* no more EnergyKatana

* cleanup

* fix whitelist and popup

* docs

* display recharge cooldown

* refactor: whitespace consistency!111

* Revert "display recharge cooldown"

This reverts commit 3b93b179

* popup for limited charges

* maybe fix

* no more CanUseCharge

* upd

* better?

* refactor: using _SharedPhysicsSystem for TeleportActionSystem collision detection + small refactoring

* refactor: xml-doc

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-09 12:27:08 +00:00
..
ActionComponent.cs Actions icons refactor (#44681) 2026-07-25 16:35:53 +00:00
ActionContainerComponent.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
ActionProviderHeldComponent.cs Unify blink and katana dash teleportation (also removed EnergyKatana system/component) (#45041) 2026-08-09 12:27:08 +00:00
ActionsComponent.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
ActionUpgradeComponent.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
ActionUserWhitelistComponent.cs Unify blink and katana dash teleportation (also removed EnergyKatana system/component) (#45041) 2026-08-09 12:27:08 +00:00
ConfirmableActionComponent.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
DangerousActionComponent.cs Cleanup DangerousAction (#44825) 2026-07-21 07:37:37 +00:00
EntityEffectActionComponent.cs Changeling reagent stings (#43805) 2026-06-04 19:29:21 +00:00
EntityTargetActionComponent.cs Allow actions to specify if they want to rotate the user when targeting (#37958) 2025-05-30 08:56:16 -04:00
InstantActionComponent.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
PopupOnActionComponent.cs Changeling reagent stings (#43805) 2026-06-04 19:29:21 +00:00
TargetActionComponent.cs fix: fix non-access checking EntityTargetActions (#38731) 2025-07-22 21:34:39 +02:00
WorldTargetActionComponent.cs Allow actions to specify if they want to rotate the user when targeting (#37958) 2025-05-30 08:56:16 -04:00