CatStation/Content.Shared/Movement/Components
Samuka 838984971c
Xenoborg guided missile (#45247)
* update math

* target finder system

* ports

* guns with projectiles

* make sure

* custom sprites for the laser

* add auto link

* add module

* sprite for the missile

* update animation speed

* ops

* make it glow

* overlay sprite

* stuff that doesn't work

* update launcher

* fix it

* make it see from far

* make it work

* sprite for the module

* 30 seconds is too much

* sprite for the range finder

* why was that here?

* update sprite of the missile

* update module icon

* ops

* update missile and missile launcher

* make it look like the launcher item

* remove ammo counter from range finder

* increase to 15 seconds

* no longer show the battery percentage

* use comp

* change summary

* ops

* new line

* make it last longer

* commentary

* acme moment

* fix bug when shooter was also the target and the projectile wouldn't move

* empty commit

* fix test fail

* replace with global behavior

* forgot to remove from the yml

* important

* check to see if the target exists

* fix autorefill bug

* remove unused system

* make it reload a tad slower

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-08-16 05:10:57 +00:00
..
ActiveInputMoverComponent.cs Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
ActiveJetpackComponent.cs Better jetpack emitter (#36093) 2025-03-30 15:06:01 +11:00
ActiveLeaperComponent.cs Jumpability collisions (#39710) 2025-08-18 14:22:36 +02:00
AutoOrientComponent.cs Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
BoundaryComponent.cs Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
CanMoveInAirComponent.cs InAir tweaks & chasm fixes (#19707) 2023-09-11 16:03:16 +10:00
ContentEyeComponent.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
CursorOffsetInHandComponent.cs Xenoborg guided missile (#45247) 2026-08-16 05:10:57 +00:00
CursorOffsetRequiresWieldComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
EyeCursorOffsetComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
FloorOccluderComponent.cs Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
FloorOcclusionComponent.cs Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
FootstepModifierComponent.cs silent footsteps for ninja (#33280) 2024-12-23 15:24:09 +01:00
FrictionContactsComponent.cs Ghost friction fix (#37124) 2025-05-06 23:49:43 +10:00
FrictionStatusEffectComponent.cs Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
IgnoreKudzuComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
InputMoverComponent.cs Vehicle system: Movement & Buckling (#43525) 2026-05-21 23:37:18 +00:00
JetpackComponent.cs Big prototype and datafield cleanup (#45202) 2026-08-12 02:07:22 +00:00
JetpackUserComponent.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
JumpAbilityComponent.cs Jumpability collisions (#39710) 2025-08-18 14:22:36 +02:00
MobCollisionComponent.cs Mob collisions (#34580) 2025-04-05 00:33:52 +11:00
MobMoverComponent.cs Move step sound distance and footstep variation to MobMoverComponent (#27799) 2024-05-08 20:22:09 +10:00
MovementAlwaysTouchingComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MovementIgnoreGravityComponent.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
MovementModifiedByContactComponent.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
MovementModStatusEffectComponent.cs Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
MovementRelayTargetComponent.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
MovementSoundComponent.cs Add MovementSound (#31313) 2024-12-20 14:51:17 +03:00
MovementSpeedModifierComponent.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
NoRotateOnMoveComponent.cs Mouse rotator system (#19267) 2023-09-23 15:45:13 +10:00
RelayInputMoverComponent.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
SpeedModifiedOnWieldComponent.cs Hristov & .60 changes - Hristov Rework, Part 2 (#31662) 2025-02-04 22:55:09 +01:00
SpeedModifierContactsComponent.cs Remove Contact Slowdown when Weightless or in the Air (#33299) 2025-04-28 20:24:12 -04:00
SpriteMovementComponent.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00
WormComponent.cs Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00