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* Xeno spitter fixes - Require hands for pickup compounds - Ranged combat can force movement to ignore LOS checks if ranged wants better LOS. * Also spirates IDK how this worked before but TryGetGun shouldn't care about combatmode. * 1 more |
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| .. | ||
| ActiveNPCComponent.cs | ||
| FactionExceptionComponent.cs | ||
| NPCAvoidanceComponent.cs | ||
| NPCComponent.cs | ||
| NpcFactionMemberComponent.cs | ||
| NpcFactionPrototype.cs | ||
| NPCJukeComponent.cs | ||
| NPCMeleeCombatComponent.cs | ||
| NPCPathfindPointComponent.cs | ||
| NPCRangedCombatComponent.cs | ||
| NPCRecentlyInjectedComponent.cs | ||
| NPCSteeringComponent.cs | ||