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* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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|---|---|---|
| .. | ||
| AI | ||
| DoAfter | ||
| HealthOverlay | ||
| ActionsSystem.cs | ||
| AmbienceSystem.cs | ||
| AtmosDebugOverlaySystem.cs | ||
| AtmosphereSystem.cs | ||
| CameraRecoilSystem.cs | ||
| CharacterInterfaceSystem.cs | ||
| ChemicalReactionSystem.cs | ||
| ClientDoorSystem.cs | ||
| ClientInventorySystem.cs | ||
| CombatModeSystem.cs | ||
| ConstructionSystem.cs | ||
| ContextMenuPresenter.cs | ||
| DragDropSystem.cs | ||
| ExamineSystem.cs | ||
| GasTileOverlaySystem.cs | ||
| IconSmoothSystem.cs | ||
| InstrumentSystem.cs | ||
| MarkerSystem.cs | ||
| MeleeLungeSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| MoverSystem.cs | ||
| RangedWeaponSystem.cs | ||
| StandingStateSystem.cs | ||
| SubFloorHideSystem.cs | ||
| SuspicionEndTimerSystem.cs | ||
| VerbSystem.cs | ||
| WindowSystem.cs | ||