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* Refactor mind and ghost deletion code * Refactor to use EventBus and clean up deletes * Fix mind eject when being deleted * Refactor entity manager calls to use IEntity.EntityManager |
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| .. | ||
| GamePresets | ||
| GameRules | ||
| GamePreset.cs | ||
| GameRule.cs | ||
| GameTicker.cs | ||
| GameTicker.JobController.cs | ||
| GameTickerBase.cs | ||
| ManifestEntry.cs | ||