CatStation/Content.Server/Singularity/EntitySystems
Matt Idzik 45a5d5b1d9
Fixed containment fields dying even when one side still had power (#41006)
* Containment fields only die if both sides lose power

Currently, if either side of a containment field loses power,
the field dies, even if the other side is still powered. This commit
changes the behavior to only destroy the field if neither side
of the field has enough power.

* discard

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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-02-07 12:39:07 +00:00
..
ContainmentFieldGeneratorSystem.cs Fixed containment fields dying even when one side still had power (#41006) 2026-02-07 12:39:07 +00:00
ContainmentFieldSystem.cs Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
EmitterSystem.cs Emitters now give alerts if interfered with. (#39513) 2026-02-07 11:46:59 +00:00
EventHorizonSystem.cs Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
GravityWellSystem.cs remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-10-26 12:59:52 +00:00
RadiationCollectorSystem.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
SingularityAttractorSystem.cs remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-10-26 12:59:52 +00:00
SingularityGeneratorSystem.cs Remove unused dependency (#41231) 2025-11-01 09:42:05 +00:00
SingularitySystem.cs remove a bunch of redundant IsFirstTimePredicted checks (#41119) 2025-10-26 12:59:52 +00:00