CatStation/Content.Client/Ensnaring/EnsnareableSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

51 lines
1.6 KiB
C#

using Content.Shared.Ensnaring;
using Content.Shared.Ensnaring.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Ensnaring;
public sealed partial class EnsnareableSystem : SharedEnsnareableSystem
{
[Dependency] private SharedAppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnsnareableComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
protected override void OnEnsnareInit(Entity<EnsnareableComponent> ent, ref ComponentInit args)
{
base.OnEnsnareInit(ent, ref args);
if (!TryComp<SpriteComponent>(ent.Owner, out var sprite))
return;
// TODO remove this, this should just be in yaml.
_sprite.LayerMapReserve((ent.Owner, sprite), EnsnaredVisualLayers.Ensnared);
}
private void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
{
if (component.Sprite == null)
return;
if (args.Sprite == null || !_sprite.LayerMapTryGet((uid, args.Sprite), EnsnaredVisualLayers.Ensnared, out var layer, false))
return;
if (!args.TryGetData<bool>(EnsnareableVisuals.IsEnsnared, out var isEnsnared))
return;
_sprite.LayerSetRsi((uid, args.Sprite), layer, new ResPath(component.Sprite));
_sprite.LayerSetRsiState((uid, args.Sprite), layer, component.State);
_sprite.LayerSetVisible((uid, args.Sprite), layer, isEnsnared);
}
}
public enum EnsnaredVisualLayers : byte
{
Ensnared,
}