CatStation/Content.Client/Revenant/RevenantSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

43 lines
1.5 KiB
C#

using Content.Shared.Alert.Components;
using Content.Shared.Revenant;
using Content.Shared.Revenant.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Revenant;
public sealed partial class RevenantSystem : VisualizerSystem<RevenantComponent>
{
protected override void OnAppearanceChange(EntityUid uid, RevenantComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.TryGetData<bool>(RevenantVisuals.Harvesting, out var harvesting) && harvesting)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, component.HarvestingState);
}
else if (args.TryGetData<bool>(RevenantVisuals.Stunned, out var stunned) && stunned)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, component.StunnedState);
}
else if (args.TryGetData<bool>(RevenantVisuals.Corporeal, out var corporeal))
{
if (corporeal)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, component.CorporealState);
else
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, component.State);
}
}
[SubscribeLocalEvent]
private void OnGetCounterAmount(Entity<RevenantComponent> ent, ref GetGenericAlertCounterAmountEvent args)
{
if (args.Handled)
return;
if (ent.Comp.EssenceAlert != args.Alert)
return;
args.Amount = ent.Comp.Essence.Int();
}
}