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* PaintableAirlockComponent and AirlockGroupPrototype have been replaced * Slightly redesigned SprayPainterSystem for greater versatility * Added handling of changes to the appearance of doors and storages * PaintableGroup prototypes have been created * Generating tabs with styles in the UI * Fix error with undiscovered layer * Slight improvement * Removed unnecessary property * The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed * Added canisters, but repainting doesn't work * Added localization to styles * Fix sprite changing * Added the ability to paint canisters * slight ui improvement * Fix yamllinter errors * Fix test * The UI now remembers which tab was open * Fix build (?) * Rename * Charges have been added to the spray painter * Added a charge texture for the spray painter * Now spray painter can paint decals * Increased number of charges * Spawning dummy objects has been replaced by PrototypeManager * added a signature about the painting of the object * fix * Code commenting * Fix upstream * Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * review * Now decals can only be painted if the corresponding tab in the menu is open. * Fixed a bug with pipe and decal tabs not being remembered * Update EntityStorageVisualizerSystem.cs * record * loc * Cleanup * Revert electrified visuals * more cleanup, fix charges, del ammo4 * no empty file, remove meta component * closet exceptions, storage visualizer fixes * enable/disable decal through alt-verb * Fix missed merge conflicts * fix snap offset, button event handlers * simpler order, fix snap loc string * Remove PaintableViz.BaseRSI, no decal item, A-Z * State-respecting UI, BUI updates, FTL fixes * revert DecalPlacerWindow changes * revert unwanted changes, cleanup function order * Limit SprayPainterAmmo write access to AmmoSystem * Remove PaintedSystem * spray paint ammo lathe recipe, youtool listing * category as a list, groups as subtabs * Restore inhand copyright in meta.json * empty spray painter, recipe produces an empty one * allow alpha on spray painter decals * add comments * paintable wall lockers * Restrict painting more objects * Suggested event changes, event cleanup * component comments, fix ammo inhands * uncleanable decals, dirty styles on mapinit * organize paintables, separate emergency/closet grp * fix categories newline at EOF * airlock group whitespace cleanup * realphabetize * Clean up EntityStorageViz merge conflict markers * Apply requested changes * Apply suggestions from sowelipililimute's review Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * betrayal most foul * Remove members from EntityPaintedEvent * No emerg. group, steelsec to secure, locker/closet * Enable repainting the medical wall locker * comments, no flags on PaintableVisuals * Remove locked variants from closets/wall closets * removable decals * off value consistency * can't paint away those bones * fix precedence * Remove AirlockDepartment, AirlockGroup protos Both unused. * whitelist consistency re: ammo component * add standing emergency closet styles * alphabetize the spray painter listings --------- Co-authored-by: Ertanic <black.ikra.14@gmail.com> Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> |
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| .. | ||
| Accents | ||
| Access | ||
| Actions | ||
| AlertLevels | ||
| Alerts | ||
| Anomaly | ||
| AppearanceCustomization | ||
| Atmospherics | ||
| Body | ||
| Catalog | ||
| Chemistry | ||
| Codewords | ||
| Damage | ||
| Datasets | ||
| Decals | ||
| Device | ||
| DeviceLinking | ||
| Entities | ||
| EntityLists/Tools | ||
| Flavors | ||
| GameRules | ||
| GhostRoleRaffles | ||
| Guidebook | ||
| Hydroponics | ||
| InventoryTemplates | ||
| Loadouts | ||
| Magic | ||
| Maps | ||
| NPCs | ||
| Objectives | ||
| Paintables | ||
| Palettes | ||
| Parallaxes | ||
| Polymorphs | ||
| Procedural | ||
| RCD | ||
| Reagents | ||
| Recipes | ||
| Research | ||
| Roles | ||
| Shaders | ||
| Shuttles | ||
| SoundCollections | ||
| Species | ||
| Stacks | ||
| StatusIcon | ||
| Store | ||
| StoryGen | ||
| Tiles | ||
| Traits | ||
| Voice | ||
| Wires | ||
| World | ||
| XenoArch | ||
| ai_factions.yml | ||
| audio.yml | ||
| bar_signs.yml | ||
| borg_types.yml | ||
| contraband_severities.yml | ||
| edge_spreaders.yml | ||
| explosion.yml | ||
| floor_trap.yml | ||
| fonts.yml | ||
| game_presets.yml | ||
| holidays.yml | ||
| hud.yml | ||
| item_size.yml | ||
| lobbyscreens.yml | ||
| name_identifier_groups.yml | ||
| ore.yml | ||
| radio_channels.yml | ||
| round_announcements.yml | ||
| secret_weights.yml | ||
| silicon-laws.yml | ||
| status_effects.yml | ||
| tags.yml | ||
| themes.yml | ||
| threats.yml | ||
| tool_qualities.yml | ||
| typing_indicator.yml | ||
| weather.yml | ||
| whitelists.yml | ||
| wizardsDenWhitelists.yml | ||