..
Abilities
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Access
Fix IdCardConsoleSystem missing prototype error ( #42884 )
2026-04-05 14:01:01 +00:00
ActionBlocker
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Actions
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Administration
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
AlertLevel
Ame
Predict AME Fuel Examine ( #38018 )
2025-06-03 13:51:50 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-08-06 12:53:38 -04:00
Anomaly
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
APC
Reapply "Trip APCs when they exceed a power limit ( #41377 )" ( #41789 )
2025-12-08 10:35:11 +00:00
Arcade
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Atmos
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Audio
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
BarSign
Fixed redundant bar sign windows ( #42960 )
2026-02-27 15:49:19 +00:00
Beam
Bed
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Blocking
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Body
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Botany
Bql
Buckle
Add craft for bonfire and bonfire with stake ( #42211 )
2026-01-09 04:00:36 +00:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
Cabinet
Make a lot more puddle stuff predicted ( #38871 )
2025-10-18 17:41:56 +00:00
Camera
fix: EyeOffset when eyes are closed ( #38534 )
2025-06-25 22:22:05 +02:00
CardboardBox
Cargo
Hijack the Automated Trade Station objective ( #42135 )
2026-04-03 10:21:04 +00:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
CCVar
Remove unused space worldgen. ( #43428 )
2026-04-03 18:40:21 +00:00
Changeling
allow changelings to drop stored disguises ( #43487 )
2026-04-08 13:21:53 +00:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Charges
Rejuvenating Resets Item Charges ( #41165 )
2025-10-30 03:17:13 +00:00
Chasm
Being grappled with a grapple gun allows you to cross chasms ( #39983 )
2025-09-07 17:34:00 -07:00
Chat
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Chemistry
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Climbing
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
Clothing
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Clumsy
PredictedRandom Helpers ( #42797 )
2026-02-05 02:20:38 +00:00
Cluwne
Make DamageSpecifier serializable ( #43049 )
2026-02-27 06:20:13 +00:00
CombatMode
HTNComponent from SharedNPCSystem ( #42750 )
2026-03-04 21:54:28 +00:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Computer
Configurable
fix: auto-update mailing unit + gas canister UIs on state ( #39289 )
2025-08-04 18:26:52 +02:00
Construction
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Containers
Xenoborg door control module ( #41546 )
2025-12-16 01:24:54 +00:00
Contraband
Add support for contraband text to the reagent guidebook ( #37113 )
2025-09-10 15:30:53 +02:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-09-23 14:52:51 +12:00
Crayon
Fix SharedCrayonSystem being both [Virtual] and abstract ( #43339 )
2026-03-25 17:13:58 +00:00
CrewManifest
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
CriminalRecords
Criminal console status expansion ( #36244 )
2025-10-21 08:44:50 +00:00
Cuffs
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Damage
Move potassium iodide to new status effects ( #43548 )
2026-04-12 00:37:42 +00:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Delivery
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
Destructible
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
DeviceNetwork
Xenoborg jammer now ignores xenoborg associated frequencies ( #38005 )
2025-09-24 17:02:46 -05:00
Devour
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Dice
PredictedRandom Helpers ( #42797 )
2026-02-05 02:20:38 +00:00
Directions
DisplacementMap
Add support for unshaded displacement maps ( #34876 )
2026-04-05 21:23:52 +00:00
Disposal
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
DoAfter
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Doors
Make door bolting powergaming no longer relevant anymore ( #41138 )
2025-12-09 12:50:50 +00:00
DragDrop
Dragon
DrawDepth
Refactor: Gas tile overlay split ( #42881 )
2026-03-15 07:20:06 +00:00
Drowsiness
New status effect system ( #37238 )
2025-06-25 07:41:35 -04:00
Drugs
Refactor SeeingRainbows to new status effect system ( #38620 )
2025-06-27 21:19:04 +03:00
Drunk
Fix Being Drunk! ( #41002 )
2025-10-21 20:12:36 +00:00
Effects
Electrocution
Translation fix: insulated verbs ( #42617 )
2026-01-25 22:11:00 +00:00
Emag
[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed ( #38664 )
2025-07-03 22:08:45 -07:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityConditions
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
EntityEffects
Move Kudzu Removal from Shared Seed Shenanigans to Plant-B-Gone ( #43385 )
2026-04-10 20:08:05 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
EntityTable
Entity Table Probabilities API ( #41920 )
2026-02-01 00:41:32 +00:00
Entry
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2025-12-05 15:51:48 +00:00
Eui
Examine
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Exchanger
Execution
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Explosion
Ignite atmosphere on explosions ( #41262 )
2025-12-15 23:27:40 +00:00
Eye
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Fax
Sent fax now tells where it was sent from ( #41108 )
2026-02-01 17:57:18 +00:00
FeedbackSystem
Dynamic feedback popup ( #43021 )
2026-02-27 20:15:53 +00:00
FingerprintReader
Event based lock access ( #40883 )
2025-10-17 02:04:43 +00:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Flash
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Fluids
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Foldable
Predict thieving beacon ( #39610 )
2026-01-05 12:17:17 +00:00
Follower
Remove Aghosts from "Warp to Most Followed" ( #41448 )
2025-11-15 23:18:11 +00:00
Forensics
Predict InjectorSystem ( #39976 )
2025-09-01 18:24:37 +03:00
Friction
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Friends
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
GameTicking
Main menu art credit system ( #41328 )
2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost
Predict ghost examine ( #43150 )
2026-04-03 17:26:18 +00:00
GhostKick
GhostTypes
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Gibbing
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Glue
Predict GlueSystem ( #39079 )
2025-07-30 12:57:50 -07:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
Gravity
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-06-14 20:22:45 +03:00
Guidebook
Refactor guide entry tests. ( #43159 )
2026-03-10 18:22:17 +00:00
Hands
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
HealthExaminable
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
HijackBeacon
Hijack the Automated Trade Station objective ( #42135 )
2026-04-03 10:21:04 +00:00
Holiday
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
Holosign
Fix Holosign Placement ( #42909 )
2026-02-26 23:55:28 +00:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Humanoid
Fix bug blocking character saves for species without hair. ( #43170 )
2026-03-15 15:55:42 +00:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Info
Show fuckrules usage to admins ( #42988 )
2026-02-21 20:10:02 +00:00
Input
Add keybinds for openening a specified component in VV ( #41348 )
2025-11-12 23:10:48 +00:00
Instruments
sanitize MIDI parser ( #38806 )
2025-07-07 14:23:45 +02:00
Intellicard /Components
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-08-08 21:56:01 +03:00
Interaction
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-06-02 13:09:45 +02:00
Inventory
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Item
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Kitchen
Predict reagent grinder ( #42815 )
2026-03-15 19:15:36 +00:00
Labels
Add hand label blacklist ( #42986 )
2026-02-21 23:23:01 +00:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Light
Make cameras react to the AI eye nearby ( #43466 )
2026-04-05 15:03:29 +00:00
Lightning
Localizations
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Lock
Force-prying crit borgs opens borg panel ( #42460 )
2026-01-22 09:44:31 +00:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Machines
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Magic
Fix fireball sound for client ( #43535 )
2026-04-09 21:27:53 +00:00
MagicMirror
fixed barber scissors misgendering when blocked by a hat ( #42948 )
2026-02-16 22:48:05 +00:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Maps
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
MapText
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Mech
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Medical
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
MedicalScanner
Cryo pod UI ( #41850 )
2026-01-15 17:52:03 +00:00
Metabolism
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Mind
KILL THE AI [New Traitor Objective] ( #43462 )
2026-04-06 22:08:35 +00:00
Mindshield
Fix chameleon controller not updating fake mindshield action icon ( #42900 )
2026-02-13 05:09:04 +00:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Module
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
MouseRotator
Fix mouse rotator error spam ( #39071 )
2025-07-20 01:16:40 +02:00
Mousetrap
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Movement
Movement mod status clean up ( #43582 )
2026-04-13 03:10:12 +00:00
NameIdentifier
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
NodeContainer
Staging To Master ( #43264 )
2026-03-16 19:41:19 -07:00
NPC
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2025-12-12 00:58:51 +00:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Objectives
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Overlays
Optical thermal scanner implementation ( #42613 )
2026-02-06 10:30:19 +00:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Paper
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Parallax
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
ParcelWrap
Single item cargo orders are delivered in Parcel Wrap instead of crates ( #40834 )
2026-03-15 13:45:46 +00:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload
Make Modular Grenades with Chemical payload respect their trigger delay ( #39905 )
2025-08-27 00:26:13 +02:00
PDA
Uplink implants connect to the same store as the PDA, and also fix not giving stores to PDAs ( #43485 )
2026-04-05 22:01:59 +00:00
Photography
Travel Camera ( #43322 )
2026-04-07 20:18:04 +00:00
Physics
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Pinpointer
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Placeable
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Players
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph
Prevent picking up chameleon projector disguises via context menu ( #42656 )
2026-01-26 13:48:16 +00:00
Popups
PopupOnTrigger ( #39913 )
2025-09-10 20:01:03 +03:00
Power
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
PowerCell
Tweak Traitor Uplink - The Rest of the Uplink ( #42582 )
2026-01-24 00:11:19 +00:00
Prayer
Preferences
Drop ICharacterProfile/ICharacterAppearance interfaces ( #42661 )
2026-01-26 20:15:44 +00:00
Procedural
Revert biome rework ( #38724 )
2025-07-03 20:48:04 +02:00
Projectiles
TriggerOn(Un)Embed ( #41720 )
2025-12-08 04:20:42 +00:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-06-01 22:01:43 -07:00
ProximityDetection
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Prying
Give borgs default prying ( #41812 )
2026-02-25 23:19:52 +00:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Radiation
Add parallelization to RadiationSystem.GridCast ( #39173 )
2026-04-05 04:39:00 +00:00
Radio
Cleanup warnings: CS0168, CS0414, CS8321 ( #42623 )
2026-01-24 20:35:41 +00:00
Random
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
RatKing
Change default Rat King order from 'Loose' to 'Follow' ( #41680 )
2025-12-03 03:25:03 +00:00
RCD
Fix RCD not being able to place hull tiles in space ( #42740 )
2026-02-09 00:57:08 +00:00
ReagentSpeed
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
Remotes
[Fix] Door remote fixes ( #43063 )
2026-02-28 20:17:14 +00:00
Repairable
Fix welders running an additional time when no damage remains. ( #43321 )
2026-03-22 22:45:01 +00:00
RepulseAttract
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Research
Reduce speso value of tech disks ( #43395 )
2026-03-29 23:15:28 +00:00
Resist
Respawn
RetractableItemAction
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Revenant
Cool down surroundings ( #43500 )
2026-04-11 10:35:22 +00:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Robotics
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
Typo fix ( #41652 )
2026-02-13 09:16:03 +00:00
Rootable
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage
Weather entities ( #41427 )
2026-03-08 23:28:48 +00:00
Sandbox
Thermal vision overlay for admins ( #42812 )
2026-02-09 01:06:46 +00:00
SecretLocks
Add voice locks to various hidden syndicate items ( #39310 )
2025-08-10 11:10:13 -07:00
Security
Fix GenpopLockerBoundUserInterface prediction ( #42365 )
2026-01-12 02:58:56 +00:00
SelectableComponentAdder
use proxy methods in EntitySystems ( #43083 )
2026-03-01 03:13:22 +00:00
SensorMonitoring
Sericulture
fix tailwag action for changelings ( #43452 )
2026-04-03 23:22:43 +00:00
Shuttles
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Silicons
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Singularity
Fix missing word from emitter alerts ( #43225 )
2026-03-14 17:32:16 +01:00
Slippery
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
SmartFridge
Predict reagent grinder ( #42815 )
2026-03-15 19:15:36 +00:00
SMES
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Sound
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Speech
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
Spillable
SprayPainter
Colour picker, palettes, & other spraypainter stuff ( #41943 )
2026-01-22 17:33:21 +00:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
fix repeated scale visuals removal/ensuring ( #39432 )
2025-08-06 20:54:50 +02:00
SSDIndicator
fix: dirty SSD indicator comp on mapinit ( #38891 )
2025-07-22 17:40:15 +02:00
Stacks
Add tile gun module ( #41503 )
2026-04-03 21:30:12 +00:00
Standing
Decouple standing state and drop item behavior ( #41566 )
2025-12-16 18:32:56 +00:00
Station
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
StationRecords
[FIX] Moved random manifest back server ( #43361 )
2026-03-27 22:47:19 +00:00
StatusEffect
feat: add a component for rejuvenateable status effects ( #39025 )
2025-07-24 17:13:29 +02:00
StatusEffectNew
Fix the Paradox Clone slowness bug. ( #43528 )
2026-04-12 19:00:19 +00:00
StatusIcon
Add Cyborg crew indicator ( #37038 )
2026-01-29 06:59:06 +00:00
Stealth
StepTrigger
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Sticky
Fix unsticking items with StickySystem ( #43514 )
2026-04-08 03:58:35 +00:00
Storage
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Store
Uplink implants connect to the same store as the PDA, and also fix not giving stores to PDAs ( #43485 )
2026-04-05 22:01:59 +00:00
StoreDiscount /Components
Cleanup remaining IMapManager.MapExists uses ( #37851 )
2025-05-26 18:45:55 +02:00
StoryGen
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Strip
StrippableComponent timespan calculation fix ( #43022 )
2026-02-26 23:21:55 +00:00
Stunnable
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
SubFloor
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
SurveillanceCamera
Make cameras react to the AI eye nearby ( #43466 )
2026-04-05 15:03:29 +00:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Tabletop
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Tag
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Telephone
Cleanup: Remove `TelephoneComponent.RequiresPower` ( #38823 )
2025-07-07 17:55:09 +02:00
Teleportation
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Temperature
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Tests
Allow InteractionTests to load other maps ( #41226 )
2025-11-01 04:00:17 +00:00
TextScreen
Thief
Thieving beacons automatically set coordinates when unfolded. ( #42520 )
2026-01-19 09:02:22 +00:00
Throwing
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Tiles
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Timing
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-08-05 18:34:41 -07:00
Tools
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-06-09 18:01:53 +10:00
Traits
PredictedRandom Helpers ( #42797 )
2026-02-05 02:20:38 +00:00
Trigger
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
Turrets
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Udder
UserInterface
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Vapor
VendingMachines
Fix broken vending machine UI behavior ( #42110 )
2025-12-28 00:57:02 +00:00
Verbs
Revert "Xenoborg extractor ( #42796 )"
2026-03-17 00:02:36 +01:00
VoiceMask
Identity Mask now updates equipped Agent ID name ( #42772 )
2026-02-13 21:42:16 +00:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Warps
Predict warp point location examines. ( #39402 )
2025-08-05 20:26:41 +02:00
Weapons
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Weather
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Whistle
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Whitelist
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Wieldable
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
Wires
Wire interface syntax correction ( #43475 )
2026-04-05 06:10:57 +00:00
Xenoarchaeology
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Xenoborgs /Components
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Zombies
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Content.Shared.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs