CatStation/Content.Shared/Anomaly/Components/InnerBodyAnomalyVisualsComponent.cs
SlamBamActionman 24485c39ee
Change dwarves to use displacement maps instead of sprite scaling (#43816)
* ach, ye initial commit

* Review changes...?

* Change parentage

* Widen the dwarf sprite

* Widen the dwarf sprite

* Solve the murder at the Portermeister Estate

* The rest of the fucking owl

* Fix female displacement, fix the displacement error

* Review changes

* Review fixes

* IPrototypeManager to ProtoMan

* Review changes
2026-07-05 22:17:17 +00:00

18 lines
607 B
C#

using Content.Shared.DisplacementMap;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Anomaly.Components;
/// <summary>
/// Complementary visuals component to <see cref="InnerBodyAnomalyComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class InnerBodyAnomalyVisualsComponent : Component
{
/// <summary>
/// If set, applies a displacement map to the anomaly sprites.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<DisplacementDataPrototype>? Displacement;
}