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* FlashedStatusEffects * Cleanup --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
9 lines
306 B
C#
9 lines
306 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Flash.Components;
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/// <summary>
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/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FlashedStatusEffectComponent : Component;
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