mirror of
https://github.com/space-syndicate/space-station-14.git
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* Removed TryGetIdentityShortInfoEvent() * Removed unused using * cleanup * . * Wrong if statement * Directed Event * cleanup * cleanup * keep this * refactor: whitespace cleanups + unused usings --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
309 lines
12 KiB
C#
309 lines
12 KiB
C#
using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Clothing;
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using Content.Shared.CriminalRecords.Systems;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Hands;
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using Content.Shared.Humanoid;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using Content.Shared.VoiceMask;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects.Components.Localization;
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using Robust.Shared.Timing;
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namespace Content.Shared.IdentityManagement;
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/// <summary>
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/// Responsible for updating the identity of an entity on init or clothing equip/unequip.
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/// </summary>
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public sealed partial class IdentitySystem : EntitySystem
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{
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[Dependency] private GrammarSystem _grammarSystem = default!;
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private ISharedAdminLogManager _adminLog = default!;
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[Dependency] private MetaDataSystem _metaData = default!;
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[Dependency] private SharedContainerSystem _container = default!;
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[Dependency] private SharedCriminalRecordsConsoleSystem _criminalRecordsConsole = default!;
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[Dependency] private HumanoidProfileSystem _humanoidProfile = default!;
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[Dependency] private SharedIdCardSystem _idCard = default!;
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[Dependency] private ExamineSystemShared _examine = default!;
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// The name of the container holding the identity entity
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private const string SlotName = "identity";
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// Recycled hashset for tracking identities each tick that need to update
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private readonly HashSet<EntityUid> _queuedIdentityUpdates = new();
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IdentityBlockerComponent, SeeIdentityAttemptEvent>(OnSeeIdentity);
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SubscribeLocalEvent<IdentityBlockerComponent, InventoryRelayedEvent<SeeIdentityAttemptEvent>>(OnRelaySeeIdentity);
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SubscribeLocalEvent<IdentityBlockerComponent, ItemMaskToggledEvent>(OnMaskToggled);
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SubscribeLocalEvent<IdentityComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<IdentityComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<IdentityComponent, DidEquipEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, DidEquipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, DidUnequipEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, DidUnequipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, WearerMaskToggledEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, EntityRenamedEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, VoiceMaskNameUpdatedEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityBlockerComponent, GetVerbsEvent<ExamineVerb>>(OnDetailedExamine);
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}
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/// <summary>
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/// Iterates through all identities that need to be updated.
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/// </summary>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var ent in _queuedIdentityUpdates)
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{
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if (!TryComp<IdentityComponent>(ent, out var identity))
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continue;
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UpdateIdentityInfo((ent, identity));
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}
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_queuedIdentityUpdates.Clear();
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}
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#region Event Handlers
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// Creates an identity entity, and store it in the identity container
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private void OnMapInit(Entity<IdentityComponent> ent, ref MapInitEvent args)
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{
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if (ent.Comp.IdentityEntitySlot is not { } slot)
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{
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Log.Error($"Uninitialized IdentityEntitySlot for {ToPrettyString(ent.Owner)}.");
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return;
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}
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var ident = Spawn(null, Transform(ent).Coordinates);
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_metaData.SetEntityName(ident, "identity");
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QueueIdentityUpdate(ent);
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_container.Insert(ident, slot);
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}
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private void OnComponentInit(Entity<IdentityComponent> ent, ref ComponentInit args)
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{
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ent.Comp.IdentityEntitySlot = _container.EnsureContainer<ContainerSlot>(ent, SlotName);
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}
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// Adds an identity blocker's coverage, and cancels the event if coverage is complete.
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private void OnSeeIdentity(Entity<IdentityBlockerComponent> ent, ref SeeIdentityAttemptEvent args)
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{
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if (ent.Comp.Enabled)
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{
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args.TotalCoverage |= ent.Comp.Coverage;
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if (args.TotalCoverage == IdentityBlockerCoverage.FULL)
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args.Cancel();
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}
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}
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private void OnRelaySeeIdentity(Entity<IdentityBlockerComponent> ent, ref InventoryRelayedEvent<SeeIdentityAttemptEvent> args)
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{
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OnSeeIdentity(ent, ref args.Args);
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}
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// Toggles if a mask is hiding the identity.
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private void OnMaskToggled(Entity<IdentityBlockerComponent> ent, ref ItemMaskToggledEvent args)
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{
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ent.Comp.Enabled = !args.Mask.Comp.IsToggled;
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Dirty(ent);
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}
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private void OnDetailedExamine(EntityUid ent, IdentityBlockerComponent component, ref GetVerbsEvent<ExamineVerb> args)
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{
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var coverage = component.Coverage;
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string coverageText;
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string iconTexture;
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switch (coverage)
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{
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case IdentityBlockerCoverage.MOUTH:
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coverageText = "identity-block-coverage-text-mouth";
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iconTexture = "/Textures/Interface/VerbIcons/human-head-mouth.svg.192dpi.png";
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break;
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case IdentityBlockerCoverage.EYES:
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coverageText = "identity-block-coverage-text-eyes";
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iconTexture = "/Textures/Interface/VerbIcons/human-head-eyes.svg.192dpi.png";
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break;
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case IdentityBlockerCoverage.FULL:
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coverageText = "identity-block-coverage-text-full";
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iconTexture = "/Textures/Interface/VerbIcons/human-head-mask.svg.192dpi.png";
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break;
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default:
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// technically the coverage can be NONE, so we return just in case
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return;
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}
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_examine.AddHoverExamineVerb(args,
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component,
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Loc.GetString("identity-block-examinable-verb-text"),
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Loc.GetString(coverageText),
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iconTexture
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);
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}
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#endregion
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/// <summary>
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/// Queues an identity update to the start of the next tick.
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/// </summary>
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public void QueueIdentityUpdate(EntityUid uid)
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{
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if (_timing.ApplyingState)
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return;
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_queuedIdentityUpdates.Add(uid);
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}
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#region Private API
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/// <summary>
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/// Updates the metadata name for the id(entity) from the current state of the character.
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/// </summary>
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private void UpdateIdentityInfo(Entity<IdentityComponent> ent)
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{
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if (ent.Comp.IdentityEntitySlot?.ContainedEntity is not { } ident)
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return;
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var representation = GetIdentityRepresentation(ent.Owner);
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var name = GetIdentityName(ent, representation);
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// Clone the old entity's grammar to the identity entity, for loc purposes.
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if (TryComp<GrammarComponent>(ent, out var grammar))
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{
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var identityGrammar = EnsureComp<GrammarComponent>(ident);
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identityGrammar.Attributes.Clear();
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foreach (var (k, v) in grammar.Attributes)
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{
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identityGrammar.Attributes.Add(k, v);
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}
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// If presumed name is null and we're using that, we set proper noun to be false ("the old woman")
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if (name != representation.TrueName && representation.PresumedName == null)
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_grammarSystem.SetProperNoun((ident, identityGrammar), false);
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Dirty(ident, identityGrammar);
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}
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if (name == Name(ident))
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return;
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_metaData.SetEntityName(ident, name);
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_adminLog.Add(LogType.Identity, LogImpact.Medium, $"{ToPrettyString(ent)} changed identity to {name}");
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var identityChangedEvent = new IdentityChangedEvent(ent, ident);
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RaiseLocalEvent(ent, ref identityChangedEvent);
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SetIdentityCriminalIcon(ent);
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}
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/// <summary>
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/// When the identity of a person is changed, searches the criminal records to see if the name of the new identity
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/// has a record. If the new name has a criminal status attached to it, the person will get the criminal status
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/// until they change identity again.
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/// </summary>
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private void SetIdentityCriminalIcon(EntityUid uid)
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{
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_criminalRecordsConsole.CheckNewIdentity(uid);
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}
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/// <summary>
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/// Attempts to get an entity's name. Cancelled if the entity has full coverage from <see cref="IdentityBlockerComponent"/>.
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/// </summary>
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/// <param name="target">The entity being targeted.</param>
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/// <param name="representation">The data structure containing an entity's identities.</param>
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/// <returns>
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/// An entity's real name if <see cref="SeeIdentityAttemptEvent"/> isn't cancelled,
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/// or a hidden identity such as a fake ID or fully hidden identity like "middle-aged man".
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/// </returns>
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private string GetIdentityName(EntityUid target, IdentityRepresentation representation)
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{
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var ev = new SeeIdentityAttemptEvent();
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RaiseLocalEvent(target, ev);
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return representation.ToStringKnown(!ev.Cancelled, ev.NameOverride);
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}
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/// <summary>
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/// Gets an 'identity representation' of an entity, with their true name being the entity name
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/// and their 'presumed name' and 'presumed job' being the name/job on their ID card, if they have one.
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/// </summary>
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private IdentityRepresentation GetIdentityRepresentation(Entity<InventoryComponent?, HumanoidProfileComponent?> target)
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{
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var age = 18;
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var gender = Gender.Epicene;
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var species = HumanoidCharacterProfile.DefaultSpecies;
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// Always use their actual age and gender, since that can't really be changed by an ID.
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if (Resolve(target, ref target.Comp2, false))
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{
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gender = target.Comp2.Gender;
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age = target.Comp2.Age;
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species = target.Comp2.Species;
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}
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var ageString = _humanoidProfile.GetAgeRepresentation(species, age);
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var trueName = Name(target);
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if (!Resolve(target, ref target.Comp1, false))
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return new(trueName, gender, ageString, string.Empty);
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string? presumedJob = null;
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string? presumedName = null;
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// Get their name and job from their ID for their presumed name.
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if (_idCard.TryFindIdCard(target, out var id))
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{
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presumedName = string.IsNullOrWhiteSpace(id.Comp.FullName) ? null : id.Comp.FullName;
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presumedJob = id.Comp.LocalizedJobTitle?.ToLowerInvariant();
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}
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// If it didn't find a job, that's fine.
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return new(trueName, gender, ageString, presumedName, presumedJob);
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}
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#endregion
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/// <summary>
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/// Attempts to get a display name and ID title for the given entity.
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/// For example "Urist McHands (Captain)" for players or "Robby (SI-123)" for silicons.
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/// </summary>
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/// <param name="target"> The entity to find the name for.</param>
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/// <param name="whileInteractingWith"> The entity being used to request the target's name.</param>
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/// <param name="forLogging"> For special IDs that don't leave behind a log trail; It compares to<c>IdCardComponent.BypassLogging</c>.</param> // TODO: This should not be here.
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/// <returns> A string of the name and ID or null if no valid identity or no ID card was found.</returns>
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[PublicAPI]
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public string? GetIdentityShortInfo(EntityUid target, EntityUid? whileInteractingWith = null, bool forLogging = false)
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{
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var tryGetIdentityShortInfoEvent = new TryGetIdentityShortInfoEvent(target, whileInteractingWith, forLogging);
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RaiseLocalEvent(target, tryGetIdentityShortInfoEvent, true);
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return tryGetIdentityShortInfoEvent.Title;
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}
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}
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/// <summary>
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/// Gets called whenever an entity changes their identity.
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/// </summary>
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[ByRefEvent]
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public record struct IdentityChangedEvent(EntityUid CharacterEntity, EntityUid IdentityEntity);
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