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Some of prototypes don't specify their deconstructTarget node, which made them show the deconstruct verb as deconstructTarget is set to "start" node by default. This patch makes attempt to check if is it even possible from current construction node to reach specified deconstructTarget. Fixes #27330 |
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|---|---|---|
| .. | ||
| Commands | ||
| Completions | ||
| Components | ||
| Conditions | ||
| NodeEntities | ||
| ConstructionSystem.Computer.cs | ||
| ConstructionSystem.cs | ||
| ConstructionSystem.Graph.cs | ||
| ConstructionSystem.Guided.cs | ||
| ConstructionSystem.Initial.cs | ||
| ConstructionSystem.Interactions.cs | ||
| ConstructionSystem.Machine.cs | ||
| ConstructionSystem.Pathfinding.cs | ||
| FlatpackSystem.cs | ||
| MachineFrameSystem.cs | ||
| PartExchangerSystem.cs | ||
| RefiningSystem.cs | ||