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* Change to file scoped namespace * Improve variable naming * Remove unnecessary audiosystem * Add automatic overkill * Small cleanups * Alphabetize dependencies * Change to file scoped namespace * Change to OnMapInit * Fix overkill if no destruction node present * Add overkill test * Example cleanup * Performance improvements * Tuple event subscriptions * Correct comment * Realphabetize I might be dyslexic. Or just stupid. * Invert toggle behavior and rename * Change from MapInit to ComponentInit * Revert "Change from MapInit to ComponentInit" This reverts commit 1ed9fa0ad49be00becd9adca5cfee45cf4fef3a2. * Change to use index instead of raw int * Explicit check not required * Clean up overkill test * Improve commenting * Overhaul the test * Little more * Improve commenting * Update DestructibleOverkillTest.cs * Typo * Change to tuple assignment * Alphabetize dependencies * Update Content.IntegrationTests/Tests/Destructible/DestructibleOverkillTest.cs * Update Content.IntegrationTests/Tests/Destructible/DestructibleOverkillTest.cs * Update Content.IntegrationTests/Tests/Destructible/DestructibleOverkillTest.cs --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
31 lines
1,020 B
C#
31 lines
1,020 B
C#
using Content.Server.Destructible.Thresholds;
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namespace Content.Server.Destructible;
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/// <summary>
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/// When attached to an <see cref="Robust.Shared.GameObjects.EntityUid"/>, allows it to take damage
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/// and triggers thresholds when reached.
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/// </summary>
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[RegisterComponent]
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public sealed partial class DestructibleComponent : Component
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{
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/// <summary>
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/// A list of damage thresholds for the entity;
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/// includes their triggers and resultant behaviors.
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/// </summary>
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[DataField]
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public List<DamageThreshold> Thresholds = new();
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/// <summary>
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/// Specifies whether the entity has passed a damage threshold that causes it to break.
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/// </summary>
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[DataField]
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public bool IsBroken = false;
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/// <summary>
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/// Specifies if the entity should be silently destroyed when receiving damage significantly in excess of
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/// its normal destructible threshold.
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/// </summary>
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[DataField(readOnly: true)]
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public bool GenerateOverkillThreshold = true;
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}
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