..
Accents
Revert "WYA to Where you at ( #42350 )" ( #44745 )
2026-07-18 07:17:44 +00:00
Access
Actions
Prevent a Microbomb Implant Action while pacified. ( #44198 )
2026-07-11 21:54:48 +00:00
AlertLevels
Alerts
Add changeling flesh clothing transformation ( #43590 )
2026-04-19 14:10:54 +00:00
AmbientMusic
Refactor ambient music rules to use EntityConditions ( #44696 )
2026-07-17 15:25:03 -04:00
Anomaly
AppearanceCustomization
Atmospherics
A couple more Max Cap fixes/rebalances ( #43659 )
2026-04-23 03:34:29 +00:00
Body
Skeleton Nerfs and Cleanup ( #43730 )
2026-07-18 04:11:14 +00:00
Catalog
Getmore Bakemore Crate Rebalance ( #42296 )
2026-07-18 04:51:34 +00:00
Chat
Add notification for AI core being damaged ( #43513 )
2026-04-08 05:25:01 +00:00
Chemistry
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Codewords
Damage
Skeleton Nerfs and Cleanup ( #43730 )
2026-07-18 04:11:14 +00:00
Datasets
Expand and tweak several random-name datasets ( #44251 )
2026-07-18 21:37:55 +00:00
Decals
Slat tiles and decals ( #37832 )
2026-02-10 01:32:52 +00:00
Device
DeviceLinking
Adding a random gate ( #41627 )
2025-12-14 19:15:22 +00:00
Entities
Expand and tweak several random-name datasets ( #44251 )
2026-07-18 21:37:55 +00:00
FeedbackPopup
[STAGING] Revert "Force Vent Critters to Attack ( #42399 )" ( #43577 )
2026-04-12 20:16:38 +02:00
Flavors
Validate FlavorProfileComponent.Flavors ( #44090 )
2026-05-26 16:16:02 +00:00
GameRules
Most antagonist ghostroles (and visitor shuttles) no longer spawn while Evac is inbound ( #42196 )
2026-07-15 13:55:42 +00:00
GhostRoleRaffles
Rebalance the Ghost Role Raffles ( #33157 )
2025-12-18 20:39:41 +00:00
Guidebook
Revert "Remove dwarves" ( #43027 )
2026-02-25 14:21:05 +00:00
Hydroponics
Removed JuicePotato reagent ( #43448 )
2026-04-03 17:47:49 +00:00
InventoryTemplates
Fix aghost back slot name ( #41370 )
2025-11-10 19:41:24 +00:00
IonLaws
Refactor Ion Law string generation ( #42629 )
2026-03-15 15:44:03 +00:00
Loadouts
add a fretless bass guitar instrument ( #43996 )
2026-07-18 03:49:04 +00:00
Magic
Remove M90GL ( #44736 )
2026-07-17 20:54:30 -04:00
Maps
Exo Station - Psychologist, Botany & Sec updates ( #43533 )
2026-05-20 07:04:27 +00:00
NPCs
make monkey disposals less laggy ( #43842 )
2026-05-09 23:30:12 +00:00
Nutrition
Fix Ingestion Localization Pop-ups ( #39437 )
2025-08-07 14:32:25 +02:00
Objectives
Generic Target System ( #43554 )
2026-07-11 04:11:24 +00:00
Paintables
Palettes
Parallaxes
Fix train parallax config ( #40844 )
2025-10-12 07:00:32 +00:00
Polymorphs
feat: make polymorph action's confirm optional ( #39297 )
2026-07-06 05:47:54 +00:00
Procedural
Fix loot not spawning on VGRoid ( #39269 )
2026-04-28 15:09:20 +00:00
RCD
"Fix RCD light spam, bypass of indestructible tiles and some plating fixes" - Tile Stacking got merged, time to bring back the RCD fix ( #42556 )
2026-01-20 21:48:30 +00:00
Reagents
Sheep v2 ( #38505 )
2026-05-26 23:21:13 +00:00
Recipes
Fix secret door and turnstile recipe skipping a material requirement ( #41634 )
2026-07-18 06:59:18 +00:00
Research
Expanded Tile Recipes for Cutter Machine ( #43431 )
2026-04-05 22:15:52 +00:00
Roles
Changeling last resort ( #43820 )
2026-07-08 00:53:42 +00:00
Shaders
Spider and Spacemobs Night Vision ( #39403 )
2026-06-30 21:06:12 +00:00
SoundCollections
Move server_fans.ogg to a SoundCollection ( #82 )
2026-06-18 18:36:26 +00:00
Species
add default skeleton sounds to skeleton species ( #44689 )
2026-07-16 20:04:52 +00:00
Stacks
Quality and Sprite changes to Conveyor Belts ( #43599 )
2026-05-16 19:50:32 +00:00
StatusIcon
New Agent Id UI ( #39769 )
2026-07-18 19:51:36 +00:00
Store
Changeling store initial balance ( #43796 )
2026-04-28 19:25:17 +00:00
StoryGen
Tiles
ContentTileDefiniton cleanup + default uniform distribution for PlacementVariants ( #44687 )
2026-07-16 20:49:53 +00:00
Traits
Fix the Paradox Clone slowness bug. ( #43528 )
2026-04-12 19:00:19 +00:00
Voice
Refactor voice to separate it from sex ( #40593 )
2026-06-30 23:46:27 -04:00
Wires
Camera map ( #39684 )
2026-01-15 21:21:55 +00:00
XenoArch
Hide artifact effects from spawnmenu ( #149 )
2026-06-22 20:17:19 +00:00
ai_factions.yml
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
bar_signs.yml
Added Emp interaction with Bar Sign ( #42950 )
2026-02-18 00:15:17 +00:00
borg_types.yml
Give borgs default prying ( #41812 )
2026-02-25 23:19:52 +00:00
chameleon.yml
Syndicate locks are now selectable ( #39532 )
2025-08-26 16:18:10 +02:00
contraband_severities.yml
Admins can now see what items are contraband and chameleon in the strip menu ( #43658 )
2026-05-10 10:45:58 +00:00
edge_spreaders.yml
explosion.yml
Ignite atmosphere on explosions ( #41262 )
2025-12-15 23:27:40 +00:00
floor_trap.yml
prevent repeat TriggerOnCollide triggers ( #40428 )
2025-09-21 17:23:37 +02:00
fonts.yml
game_presets.yml
Remove Visitor Shuttles (Real) and also cleanup the event rule system to not break when I try to do this. ( #41915 )
2026-01-27 22:47:18 +00:00
holidays.yml
hud.yml
item_size.yml
lobbyscreens.yml
Add lobby screen invisiblewall ( #42947 )
2026-04-04 19:23:39 +00:00
name_identifier_groups.yml
Xenoborgs part 4 ( #36935 )
2025-08-04 15:18:55 +02:00
ore.yml
radio_channels.yml
round_announcements.yml
secret_weights.yml
[STAGING] Remove Wizard Roundstart Antag ( #40983 )
2025-10-25 17:47:52 -07:00
silicon-laws.yml
Give more borg lawsets an emag-law-zero that actually matches the rest of the lawset ( #42660 )
2026-05-26 19:43:49 +00:00
status_effects.yml
Flashed StatusEffects ( #43749 )
2026-07-05 02:37:41 +00:00
tags.yml
Vehicle system: Core systems & Components ( #43527 )
2026-07-18 18:02:50 +00:00
themes.yml
threats.yml
tool_qualities.yml
Sheep v2 ( #38505 )
2026-05-26 23:21:13 +00:00
typing_indicator.yml
VULPKANIN TYPING INDICATOR ADDITON ( #43910 )
2026-05-09 16:34:06 +00:00
whitelists.yml
wizardsDenWhitelists.yml
Fix automatic whitelist condition being reversed ( #43433 )
2026-04-01 21:56:45 -07:00