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* Axes the easy IMapManager references * Axes the references to unported (obsolete) IMapManager methods * Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem * Removes IMapManager from GameTicker This required axing the map nuke during restart, but that should be fine? Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line * submodule update(?) --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
81 lines
3.2 KiB
C#
81 lines
3.2 KiB
C#
using Content.IntegrationTests.Fixtures;
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using Content.IntegrationTests.Utility;
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.DeviceLinking;
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public sealed class DeviceLinkingTest : GameTest
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{
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private const string PortTesterProtoId = "DeviceLinkingSinkPortTester";
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[TestPrototypes]
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private const string Prototypes = $@"
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- type: entity
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id: {PortTesterProtoId}
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components:
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- type: DeviceLinkSource
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ports:
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- Output
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";
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private static string[] _entitiesWithDeviceLinkSink = GameDataScrounger.EntitiesWithComponent("DeviceLinkSink");
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[Test]
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[TestOf(typeof(DeviceLinkSinkComponent))]
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[TestCaseSource(nameof(_entitiesWithDeviceLinkSink))]
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[Description("Ensures all devices that can sink signals will not cause exceptions when signaled.")]
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public async Task DeviceLinkSinkAllPortsTest(string protoKey)
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{
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var pair = Pair;
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var server = pair.Server;
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var protoMan = server.ProtoMan;
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var compFact = server.ResolveDependency<IComponentFactory>();
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var mapSys = server.System<SharedMapSystem>();
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var deviceLinkSys = server.System<DeviceLinkSystem>();
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await server.WaitAssertion(() =>
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{
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using (Assert.EnterMultipleScope())
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{
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var proto = protoMan.Index(protoKey);
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Assert.That(proto.TryComp<DeviceLinkSinkComponent>(out var protoSinkComp, compFact));
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foreach (var port in protoSinkComp!.Ports)
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{
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// Create a map for each entity/port combo so they can't interfere
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mapSys.CreateMap(out var mapId);
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var grid = mapSys.CreateGridEntity(mapId);
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mapSys.SetTile(grid.Owner, grid.Comp, Vector2i.Zero, new Tile(1));
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var coord = new EntityCoordinates(grid.Owner, 0, 0);
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// Spawn the sink entity
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var sinkEnt = server.EntMan.SpawnEntity(proto.ID, coord);
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// Get the actual sink component, since the one we got from the prototype isn't initialized.
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var sinkComp = server.EntMan.GetComponent<DeviceLinkSinkComponent>(sinkEnt);
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// Spawn the tester
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var sourceEnt = server.EntMan.SpawnEntity(PortTesterProtoId, coord);
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var sourceComp = server.EntMan.GetComponent<DeviceLinkSourceComponent>(sourceEnt);
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// Create a link from the tester's output to the target port on the sink
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deviceLinkSys.SaveLinks(null,
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sourceEnt,
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sinkEnt,
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[("Output", port.Id)],
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sourceComp,
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sinkComp);
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// Send a signal to the port
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Assert.DoesNotThrow(() => { deviceLinkSys.InvokePort(sourceEnt, "Output", null, sourceComp); },
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$"Exception thrown while triggering port {port.Id} of the sink device.");
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mapSys.DeleteMap(mapId);
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}
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}
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});
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}
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}
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