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https://github.com/space-syndicate/space-station-14.git
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Fix exploits for PowerGridCheckRule Don't allow breakers to be toggled while rule is active Turn off newly-constructed APCs while rule is active
156 lines
5.8 KiB
C#
156 lines
5.8 KiB
C#
using System.Threading;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.StationEvents.Components;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Station.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timing.Timer;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events
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{
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[UsedImplicitly]
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public sealed partial class PowerGridCheckRule : StationEventSystem<PowerGridCheckRuleComponent>
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{
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[Dependency] private ApcSystem _apcSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PowerGridCheckNotifyComponent, ComponentStartup>(OnApcStartup);
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SubscribeLocalEvent<PowerGridCheckNotifyComponent, ApcToggleMainBreakerAttemptEvent>(OnApcToggleMainBreaker);
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}
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protected override void Started(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!TryGetRandomStation(out var chosenStation))
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return;
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component.AffectedStation = chosenStation.Value;
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var query = AllEntityQuery<ApcComponent, TransformComponent>();
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while (query.MoveNext(out var apcUid ,out var apc, out var transform))
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{
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if (apc.MainBreakerEnabled && CompOrNull<StationMemberComponent>(transform.GridUid)?.Station == chosenStation)
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component.Powered.Add(apcUid);
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}
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RobustRandom.Shuffle(component.Powered);
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component.NumberPerSecond = Math.Max(1, (int)(component.Powered.Count / component.SecondsUntilOff)); // Number of APCs to turn off every second. At least one.
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}
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/// <summary>
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/// Check if the entity should be affected by an existing
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/// PowerGridCheckRuleComponent and if so, turns off the APC.
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/// </summary>
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private void OnApcStartup(EntityUid apcUid, PowerGridCheckNotifyComponent comp, ComponentStartup args)
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{
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if (!TryComp<ApcComponent>(apcUid, out var apcComp))
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{
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return;
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}
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PowerGridCheckRuleComponent? rule = GetRuleAffectingEntity(apcUid);
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if (rule != null && apcComp.MainBreakerEnabled)
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{
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_apcSystem.ApcToggleBreaker(apcUid, apcComp);
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rule.Unpowered.Add(apcUid);
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}
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}
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private void OnApcToggleMainBreaker(EntityUid uid, PowerGridCheckNotifyComponent component, ref ApcToggleMainBreakerAttemptEvent args)
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{
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args.Cancelled |= GetRuleAffectingEntity(uid) != null;
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}
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/// <summary>
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/// Returns the PowerGridCheckRuleComponent affecting the uid, or null if none
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/// </summary>
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private PowerGridCheckRuleComponent? GetRuleAffectingEntity(EntityUid uid)
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{
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if (!TryComp(uid, out TransformComponent? xform))
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{
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return null;
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}
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if (!TryComp<StationMemberComponent>(xform.GridUid, out var stationMemberComp))
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{
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return null;
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}
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var activeRules = AllEntityQuery<PowerGridCheckRuleComponent, ActiveGameRuleComponent>();
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while (activeRules.MoveNext(out var _entity, out var powerGridRule, out var _activeGameRule))
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{
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if (stationMemberComp.Station == powerGridRule.AffectedStation)
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{
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return powerGridRule;
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}
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}
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return null;
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}
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protected override void Ended(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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foreach (var entity in component.Unpowered)
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{
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if (Deleted(entity))
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continue;
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if (TryComp(entity, out ApcComponent? apcComponent))
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{
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if(!apcComponent.MainBreakerEnabled)
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_apcSystem.ApcToggleBreaker(entity, apcComponent);
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}
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}
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// Can't use the default EndAudio
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component.AnnounceCancelToken?.Cancel();
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component.AnnounceCancelToken = new CancellationTokenSource();
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Timer.Spawn(3000, () =>
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{
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Audio.PlayGlobal(component.PowerOnSound, Filter.Broadcast(), true);
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}, component.AnnounceCancelToken.Token);
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component.Unpowered.Clear();
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}
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protected override void ActiveTick(EntityUid uid, PowerGridCheckRuleComponent component, GameRuleComponent gameRule, float frameTime)
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{
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base.ActiveTick(uid, component, gameRule, frameTime);
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var updates = 0;
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component.FrameTimeAccumulator += frameTime;
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if (component.FrameTimeAccumulator > component.UpdateRate)
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{
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updates = (int) (component.FrameTimeAccumulator / component.UpdateRate);
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component.FrameTimeAccumulator -= component.UpdateRate * updates;
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}
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for (var i = 0; i < updates; i++)
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{
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if (component.Powered.Count == 0)
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break;
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var selected = component.Powered.Pop();
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if (Deleted(selected))
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continue;
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if (TryComp<ApcComponent>(selected, out var apcComponent))
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{
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if (apcComponent.MainBreakerEnabled)
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_apcSystem.ApcToggleBreaker(selected, apcComponent);
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}
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component.Unpowered.Add(selected);
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}
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}
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}
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}
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