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https://github.com/space-syndicate/space-station-14.git
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* Working commit
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* fix the tests I broke
* Remove methods that the client shouldn't be calling. Hamburger.
* light cleanup for now
* review
* whoop
* Commit this shit
* More stages. Something something, hamburger.
* last of the sprites. Now it's just lights, shaking, and sounds
* move comments
* bomb
* fuck it I'm done
* whoops!
* fix test fails
* review
* actually this is better™️
* forgot about you!
* remove unused space
* make it actually build smile
* borger
* grah!!!!
* review time
* Adj powerfactor
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Atmos.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class GasTankComponent : GasMaxPressureHolderComponent
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{
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private const float DefaultLowPressure = Atmospherics.OneAtmosphere;
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public bool IsLowPressure => Air.Pressure <= TankLowPressure;
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[DataField]
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public SoundSpecifier? ConnectSound =
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new SoundPathSpecifier("/Audio/Effects/internals.ogg")
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{
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Params = AudioParams.Default.WithVolume(5f),
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};
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[DataField]
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public SoundSpecifier? DisconnectSound;
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// Cancel toggles sounds if we re-toggle again.
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public EntityUid? ConnectStream;
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public EntityUid? DisconnectStream;
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/// <summary>
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/// Pressure at which tank should be considered 'low' such as for internals.
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/// </summary>
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[DataField]
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public float TankLowPressure = DefaultLowPressure;
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables]
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public bool IsConnected => User != null;
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[DataField, AutoNetworkedField]
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public EntityUid? User;
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/// <summary>
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/// True if this entity was recently moved out of a container. This might have been a hand -> inventory
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/// transfer, or it might have been the user dropping the tank. This indicates the tank needs to be checked.
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/// </summary>
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[ViewVariables]
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public bool CheckUser;
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[DataField]
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public EntProtoId ToggleAction = "ActionToggleInternals";
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[DataField, AutoNetworkedField]
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public EntityUid? ToggleActionEntity;
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}
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