CatStation/Content.Shared/Guardian/Components/GuardianComponent.cs
ThatGuyUSA 5e5e61768e
Predict Holoparasites and their injectors (#43519)
* save station

* save

* save station

* free howdoicode working 2026

* final push before presentation

* comments addressed, but need to fix PredictedSpawn

* save

* kill me again, im beggin on my knees

* ok wait i apparently forgot half of these reviews

* actually made everything work now

* this has been a learning experience

* formatting, removed unused namespace

* dehardcode man

* fixed it fr

* no more null, only default

* dollar store port, holy

* error error go away

* i removed these from being null, i swear

* formatting and minor fixes

* fixes 2

* Update guardian_activators.yml

* comm

* oops

* oops 2

* Update GuardianSystem.cs

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Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-06-29 21:08:09 +00:00

53 lines
1.6 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Guardian.Components;
/// <summary>
/// Given to guardians to monitor their link with the host.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GuardianComponent : Component
{
/// <summary>
/// The guardian host entity.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Host;
/// <summary>
/// Percentage of damage reflected from the guardian to the host.
/// </summary>
[DataField]
public float DamageShare { get; set; } = 0.65f;
/// <summary>
/// Maximum distance the guardian can travel before it's forced to recall, use YAML to set.
/// </summary>
[DataField]
public float DistanceAllowed { get; set; } = 5f;
/// <summary>
/// If the guardian is currently manifested.
/// </summary>
[DataField, AutoNetworkedField]
public bool GuardianLoose;
/// <summary>
/// Popup shown to the host when their guardian takes damage.
/// </summary>
[DataField]
public LocId GuardianDamagePopup = "guardian-entity-taking-damage";
/// <summary>
/// Sound played when the guardian enters critical state.
/// </summary>
[DataField]
public SoundSpecifier CriticalSound = new SoundPathSpecifier("/Audio/Effects/guardian_warn.ogg");
/// <summary>
/// Sound played when the guardian dies.
/// </summary>
[DataField]
public SoundSpecifier DeathSound = new SoundPathSpecifier("/Audio/Voice/Human/malescream_guardian.ogg", AudioParams.Default.WithVariation(0.2f));
}