CatStation/Content.Shared/Botany/Systems/PlantHarvestSystem.cs
Pok 6f6a5694c8
Botany refactor (#44576)
* Restarting files from scratch

* reduce file count, more progress

* Additional partial work

* update 1

* update 2

* TODO execution

* fix

* Update PlantGrowthComponent.cs

* fix 1

* growth correction

* PlantGrowthComponent

* update 99

* last update

* oops

* Update vegan-meatball.yml

* Data loss

* ToxinsComponent

* Default components

* minor fix

* PlantTraitsComponent

* fix error

* fix error 2

* Copy growth components

* last update within this PR

* AutoHarvestGrowth remote

* Viable

* fix

* Fix growth rate

* Improvements to the YAML

* merge update

* fix

* code cleanup

* TODO

* fix

* oops

* oops 2

* more TODO

* fix names

* fix names oops

* Harvest bug fixes

* fix tests

* refactor: cleanup after mering master

* Update ConsumeExudeGasGrowthSystem.cs

* refactor: make this piece of happiness and ponies work

* review

* oops

* fix <summary>

* Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning

* EnsureUniqueSeed

* refactor: change Resolve to TryComp where appropriate

* refactor: review comments - try get for components, clenaups

* refactor: minor yaml cleanups

* fixing trifles

* botany-rework-part-3

* API and mutations

* minor fixes

* Update WeedPestGrowthSystem.cs

* Update plants.yml

* PlantChemicals

* YAMLLinter

* review and some lost code

* YAMLLinter part 2

* plants.yml

* Aaaa tests

* seedId

* clone plant component

* Update clone.yml

* refactor: remove suppress possible null reference exception

* refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup

* Separation of tray and plant

* oops

* PlantingPlant

* a little more cleaning

* oops 2

* botany-rework-part-4

* predict and API

* Field OldAgeDamage

* oops

* YMAL

* YMAL 2

* YMAAAAAL

* Update PlantToxinsSystem.cs

* review

* Update randomMutations.yml

* minor fix design

* Updates the plants visuals not every frame

* bug fixes

* some fixes

* bugfix and renames

* Dirty

* Replace ComponentRegistry

* unnecessary API

* fix merge

* build

* build 2

* Review by AJCM

* del PlantDataComponent and fix harvest

* fix all

* final review

* Update PlantTrayVisualizerSystem.cs

* fix merge

* Update PlantTraitsComponent.cs

* Traits LocId fix

* Update SpawnEntitiesBehavior.cs

* aaaaaaaaa

* fix all part 2

* PlantDataComponent revert

* aoao

* fix all part 3

* Update PlantTraitsComponent.cs

* Update clone.yml

* Reviews

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 21:58:01 +00:00

213 lines
7 KiB
C#

using JetBrains.Annotations;
using Content.Shared.Administration.Logs;
using Content.Shared.Botany.Components;
using Content.Shared.Botany.Events;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
namespace Content.Shared.Botany.Systems;
/// <summary>
/// Manages harvest readiness and execution for plants, including repeat/self-harvest
/// logic and produce spawning, responding to growth and interaction events.
/// </summary>
public sealed partial class PlantHarvestSystem : EntitySystem
{
[Dependency] private BotanySystem _botany = default!;
[Dependency] private ISharedAdminLogManager _adminLogger = default!;
[Dependency] private PlantSystem _plant = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private PlantHolderSystem _plantHolder = default!;
[Dependency] private PlantTraySystem _plantTray = default!;
[SubscribeLocalEvent]
private void OnInteractHand(Entity<PlantTrayComponent> ent, ref InteractHandEvent args)
{
if (args.Handled)
return;
if (!_plantTray.TryGetPlant(ent.AsNullable(), out var plantUid)
|| !TryComp<PlantHarvestComponent>(plantUid, out var harvest)
|| !harvest.ReadyForHarvest)
return;
// TODO: Remove this once trays have a proper UI.
TryHandleHarvest(plantUid.Value, args.User);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnPlantGrow(Entity<PlantHarvestComponent> ent, ref PlantGrowEvent args)
{
if (!TryComp<PlantHolderComponent>(ent.Owner, out var holder)
|| !TryComp<PlantComponent>(ent.Owner, out var plant))
return;
// If the plant is not mature, set the last harvest to the current age.
if (holder.Age < plant.Maturation)
ent.Comp.LastHarvest = holder.Age;
TryAutoHarvest(ent, ent.Owner);
// Update whether the plant is ready for harvest.
var timeLastHarvest = holder.Age - ent.Comp.LastHarvest;
if (timeLastHarvest > plant.Production && !ent.Comp.ReadyForHarvest)
{
ent.Comp.ReadyForHarvest = true;
ent.Comp.LastHarvest = holder.Age;
}
Dirty(ent);
}
[SubscribeLocalEvent]
private void OnInteractHand(Entity<PlantHarvestComponent> ent, ref InteractHandEvent args)
{
if (args.Handled)
return;
if (_plantHolder.IsDead(ent.Owner))
{
args.Handled = true;
_plant.RemovePlant(ent.Owner);
return;
}
if (!ent.Comp.ReadyForHarvest)
return;
var ev = new DoHarvestEvent(args.User, ent.Owner);
RaiseLocalEvent(ent.Owner, ref ev);
args.Handled = true;
}
[SubscribeLocalEvent]
private void OnHandledDoHarvest(Entity<PlantHarvestComponent> ent, ref DoHarvestEvent args)
{
if (args.Cancelled)
return;
TryHandleHarvest(ent, args.User);
}
private void TryAutoHarvest(Entity<PlantHarvestComponent> ent, EntityUid user)
{
if (ent.Comp.HarvestRepeat != HarvestType.SelfHarvest)
return;
if (TryComp<PlantDataComponent>(ent.Owner, out var plantData) && plantData.HarvestLogImpact != null)
_adminLogger.Add(LogType.Botany, plantData.HarvestLogImpact.Value, $"Auto-harvested {Loc.GetString(plantData.Name):seed} at Pos:{Transform(ent.Owner).Coordinates}.");
DoHarvest(ent.AsNullable(), user);
}
/// <summary>
/// Handles harvesting a plant for the specified user.
/// </summary>
[PublicAPI]
public void TryHandleHarvest(EntityUid plant, EntityUid user)
{
if (TryComp<PlantDataComponent>(plant, out var plantData) && plantData.HarvestLogImpact != null)
_adminLogger.Add(LogType.Botany, plantData.HarvestLogImpact.Value, $"Auto-harvested {Loc.GetString(plantData.Name):seed} at Pos:{Transform(plant).Coordinates}.");
DoHarvest(plant, user);
}
/// <summary>
/// Harvests the plant and produces the produce.
/// </summary>
[PublicAPI]
public void DoHarvest(Entity<PlantHarvestComponent?> ent, EntityUid user)
{
if (!Resolve(ent.Owner, ref ent.Comp, false))
return;
if (!TryComp<PlantComponent>(ent.Owner, out var plant)
|| !TryComp<PlantDataComponent>(ent.Owner, out var plantData)
|| !TryComp<PlantHolderComponent>(ent.Owner, out var holder))
return;
if (!ent.Comp.ReadyForHarvest || plantData.ProductPrototypes.Count == 0 || plant.Yield == 0)
return;
var name = Loc.GetString(plantData.Name);
_popup.PopupCursor(Loc.GetString("botany-harvest-success-message", ("name", name)), user, PopupType.Medium);
var totalYield = 0;
if (plant.Yield >= 0)
{
totalYield = holder.YieldMod < 0 ? plant.Yield : plant.Yield * holder.YieldMod;
totalYield = Math.Max(1, totalYield);
}
var position = Transform(ent.Owner).Coordinates;
for (var i = 0; i < totalYield; i++)
{
_botany.SpawnProduce(ent.Owner, position);
}
ent.Comp.ReadyForHarvest = false;
ent.Comp.LastHarvest = holder.Age;
Dirty(ent);
if (ent.Comp.HarvestRepeat == HarvestType.NoRepeat)
_plant.RemovePlant(ent.Owner);
var ev = new AfterDoHarvestEvent(user, ent.Owner);
RaiseLocalEvent(ent.Owner, ref ev);
}
/// <summary>
/// Affects the growth of a plant by modifying its age or production timing.
/// </summary>
[PublicAPI]
public void AffectGrowth(Entity<PlantHarvestComponent?> ent, int amount)
{
if (amount == 0)
return;
if (!Resolve(ent.Owner, ref ent.Comp, false))
return;
if (!TryComp<PlantHolderComponent>(ent.Owner, out var holder)
|| !TryComp<PlantComponent>(ent.Owner, out var plant))
return;
if (amount > 0)
{
if (holder.Age < plant.Maturation)
_plantHolder.AdjustsAge(ent.Owner, amount);
else if (!ent.Comp.ReadyForHarvest && plant.Yield <= 0f)
ent.Comp.LastHarvest -= amount;
}
else
{
if (holder.Age < plant.Maturation)
_plantHolder.AdjustsSkipAging(ent.Owner, 1);
else if (!ent.Comp.ReadyForHarvest && plant.Yield <= 0f)
ent.Comp.LastHarvest += amount;
}
DirtyField(ent, nameof(ent.Comp.LastHarvest));
}
/// <summary>
/// Changes the harvest repeat of a plant.
/// </summary>
[PublicAPI]
public void ChangeHarvestRepeat(Entity<PlantHarvestComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
ent.Comp.HarvestRepeat = ent.Comp.HarvestRepeat switch
{
HarvestType.NoRepeat => HarvestType.Repeat,
HarvestType.Repeat => HarvestType.SelfHarvest,
_ => ent.Comp.HarvestRepeat,
};
DirtyField(ent, nameof(ent.Comp.HarvestRepeat));
}
}