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* ready * oop forgot the HUD stuff * woooo examinable generalized tooooo * oop I forgot to rename the files * bungled the merge, I guess * this is called hubris * Verin's comments * PR comments how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"? also changed a few spots to my beloved ``` functionInvocation( one param per line ) ``` ``` * Satiation effect condition now with ADDED FUNCTIONALITY?? :o * tfw you trust the markov chain recommendation because long generic type names are tough q-q * TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH * tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile. * centralize satiation constants * other small comments * The enum is dead. But at what cost? * oop * like 12 more ooperses * green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor * oops I changed the semantics from `<=` to just `<` and didn't update the tests :) * serialization has bested me :agony: also PR comments * never trust the auto merge :agony: * literally just this * force engine back to master because idk why it's different * fix randomness and update master * submodule fuckery * fall before my might * okay I ran the linter, ARE YOU HAPPY?? * cursed ovis, trouble me no more * protoman stuff * inb4 linter bonks me * break non-critical stuff from the main satiation proto *  inb4 this breaks something somewhere lmao * my two greatest PRs COLLIDE I wonder why robust says it's changed :hmmclueless * sanity is at an all-time low * serialization, I guess * I don't believe you * field deltas on class \w*satiation\w*components * PR comments * 我做泥團子 😔 * doc + kill one property that's trivially accessible after the threshold caching changes * fixes --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.Body;
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// TODO: Arguably oxygen saturation should also be added here...
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/// <summary>
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/// Attempts to find a <see cref="SatiationComponent"/> on the target, and update its value of the specified
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/// <see cref="SatiationTypePrototype"/>.
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/// </summary>
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public sealed partial class SatiateEntityEffectsSystem : EntityEffectSystem<SatiationComponent, Satiate>
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{
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[Dependency] private SatiationSystem _satiation = default!;
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protected override void Effect(Entity<SatiationComponent> entity, ref EntityEffectEvent<Satiate> args)
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{
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_satiation.ModifyValue(entity, args.Effect.SatiationType, args.Effect.Factor * args.Scale);
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}
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}
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/// <inheritdoc cref="EntityEffect"/>
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public sealed partial class Satiate : EntityEffectBase<Satiate>
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{
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public const float AverageSatiation = 3f; // Magic number. Not sure how it was calculated since I didn't make it.
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/// <summary>
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/// How much the specified <see cref="SatiationType"/> is modified by this effect.
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/// </summary>
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[DataField]
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public float Factor = 1.5f;
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/// <summary>
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/// The type of satiation to modify.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<SatiationTypePrototype> SatiationType;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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return Loc.GetString(
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"entity-effect-guidebook-satiate",
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("chance", Probability),
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("relative", Factor / AverageSatiation),
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("type", prototype.Index(SatiationType).Name)
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);
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}
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}
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