CatStation/Content.Server/NPC/HTN/Preconditions
āda b84931dd39
Grenade penguin htn (#34935)
* we can do better

* better

* slightlybetter

* remove unused dependency

* uplink description more descriptive

* more intentional explosion stats

* cleanup

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-15 23:48:00 +00:00
..
Math Clean up new HTNs tasks (#28469) 2024-06-01 13:46:35 -04:00
ActiveHandComponentPrecondition.cs HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
ActiveHandEntityPrecondition.cs HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
ActiveHandFreePrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BuckledPrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CoordinatesInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
CoordinatesNotInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
GunAmmoPrecondition.cs Added new HTN operations and preconditions (#27486) 2024-05-08 12:18:03 +03:00
HandcuffedPrecondition.cs Allow ai to understand if its handcuffed. (#30402) 2024-08-02 17:07:46 +10:00
HasOrdersPrecondition.cs Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
HasStatusEffectPrecondition.cs New HTN precondition: has status effect (#39781) 2025-10-07 18:53:25 +00:00
HTNPrecondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HungryPrecondition.cs Fixed mice behavior of eating everything (#23322) 2024-01-02 13:49:20 -05:00
InContainerPrecondition.cs Fix stupid NPC. (#26868) 2024-04-27 15:58:09 +10:00
InFriendlyContainerPrecondition.cs Grenade penguin htn (#34935) 2025-10-15 23:48:00 +00:00
IsEmaggedPrecondition.cs Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
KeyExistsPrecondition.cs Clean up new HTNs tasks (#28469) 2024-06-01 13:46:35 -04:00
KeyNotExistsPrecondition.cs Clean up new HTNs tasks (#28469) 2024-06-01 13:46:35 -04:00
PulledPrecondition.cs Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
TargetInLOSPrecondition.cs Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
TargetInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
ThirstyPrecondition.cs Fixed mice behavior of eating everything (#23322) 2024-01-02 13:49:20 -05:00