CatStation/Content.Client
JerryImMouse a9d0433a65 Merge remote-tracking branch 'upstream/april-fools-2025' into april-fools-2025-upstream
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Shared/Clothing/EntitySystems/HideLayerClothingSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Guidebook/species.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/radio_channels.yml
#	Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml
#	Resources/ServerInfo/Guidebook/Mobs/Species.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/icon.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/icon.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/meta.json
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/icon.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/meta.json
#	Resources/Textures/Clothing/Belt/security.rsi/equipped-BELT.png
#	Resources/Textures/Clothing/Belt/security.rsi/icon.png
#	Resources/Textures/Clothing/Belt/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Belt/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Belt/security.rsi/meta.json
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
#	Resources/Textures/Clothing/Ears/Headsets/security.rsi/icon.png
#	Resources/Textures/Clothing/Ears/Headsets/security.rsi/icon_alt.png
#	Resources/Textures/Clothing/Ears/Headsets/security.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/equipped-EYES-hamster.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/equipped-EYES.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/icon.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/bio.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/cmo.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/general.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/janitor.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/scientist.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/virology.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json
#	Resources/Textures/Clothing/Mask/blushingclown.rsi/meta.json
#	Resources/Textures/Clothing/Mask/breath.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gas.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
#	Resources/Textures/Clothing/Mask/italian_moustache.rsi/meta.json
#	Resources/Textures/Clothing/Mask/medical.rsi/meta.json
#	Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json
#	Resources/Textures/Clothing/Mask/mime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json
#	Resources/Textures/Clothing/Mask/ninja.rsi/meta.json
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sterile.rsi/meta.json
#	Resources/Textures/Clothing/Mask/swat.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Interface/Alerts/breathing.rsi/meta.json
#	Resources/Textures/Interface/Alerts/human_dead.rsi/dead.png
#	Resources/Textures/Structures/Storage/closet.rsi/hos_door.png
#	Resources/Textures/Structures/Storage/closet.rsi/sec_door.png
#	Resources/Textures/Structures/Storage/closet.rsi/warden_door.png
2025-03-31 21:02:56 +05:00
..
Access Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213) 2025-01-15 00:31:50 +01:00
Actions Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Administration Merge remote-tracking branch 'upstream/master' into upstream 2025-03-27 23:01:47 +05:00
Advertise/Systems Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
AlertLevel Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
Alerts Fix alerts mispredict + log spam (#36004) 2025-03-22 12:41:16 +01:00
Ame/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Animations Fix effects (#27533) 2024-05-02 12:40:07 +10:00
Anomaly Fix Anomaly infections infinity growing after curing (#32259) 2024-09-18 00:19:34 +02:00
Arcade Fix arcade machines (#30376) 2024-07-26 10:30:49 -07:00
Armor Predicted armor (#20560) 2023-09-28 20:48:50 +10:00
Atmos Use new engine APIs for setting the scroll target of views (#35401) 2025-02-23 18:47:13 +01:00
Audio Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Body/Systems Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Use screen local north for buckling/unbuckling layering, plus #31625 (#33447) 2025-02-12 21:51:28 -08:00
Camera Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
CardboardBox prop hunt ss14 (real) (#26691) 2024-04-17 14:48:35 -07:00
Cargo Add history tab to bounty console (#33932) 2025-01-30 09:27:36 -08:00
CartridgeLoader NanoTask (#34095) 2025-03-15 09:24:23 -07:00
Changelog Fix changelog entries with brackets crashing the client (#36033) 2025-03-24 00:46:34 +01:00
CharacterInfo Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Charges/Systems emag refactor (#15181) 2023-04-18 22:46:00 -07:00
Chasm Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-01 15:00:31 -04:00
Chat Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
Chemistry Delete SolutionContainerVisualsComponent.InitialName (#35654) 2025-03-03 23:58:04 +01:00
Clickable Allowed windows to be properly clicked on (#34751) 2025-02-02 23:02:24 +01:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning/UI Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
CloningConsole/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Clothing Revert "Fix broken layer hiding on clothes with multiple equipment slots (#34080)" 2025-03-31 16:22:35 +02:00
CombatMode Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Commands Merge showsubfloorforever into showsubfloor (#33682) 2025-03-11 11:01:11 +11:00
Communications Fix communication console menu (#33655) 2024-12-20 10:17:13 -06:00
Computer Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
Configurable/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Construction Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` (#35457) 2025-02-24 18:37:50 +01:00
ContextMenu/UI Verb tweaks (#31309) 2024-08-25 22:05:39 +10:00
Cooldown
Corvax/TTS Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
Crayon Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Credits Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync 2024-09-01 22:20:47 +03:00
CrewManifest Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream 2025-02-19 03:00:13 +01:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
DamageState Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DebugMon Fix coords monitor in replays (#29512) 2024-06-27 16:58:51 +02:00
Decals Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Delivery Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
DeviceLinking Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
DoAfter Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Doors airlock light's fix #2 (#3019) 2025-02-26 23:48:40 +03:00
Dragon Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs Disable rainbow overlay when reduced motion is enabled (#28496) 2024-06-01 18:41:06 -07:00
Drunk Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Effects cham projector fixes/rewrite (#27111) 2024-11-08 12:15:41 +01:00
Electrocution another rename 2024-11-22 23:39:05 +01:00
Emp Revert "Revert "Emp more effects" (#16159)" (#16165) 2023-05-06 11:26:04 -04:00
Ensnaring Predict stripping (#32478) 2024-09-27 17:12:10 +10:00
Entry Merge remote-tracking branch 'wizards/master' into upstream-sync 2024-10-30 16:38:56 +03:00
Eui removed obsolete netmessage creator (#33542) 2024-11-25 22:39:10 +11:00
Examine Merge remote-tracking branch 'upstream/stable' into merg 2025-03-31 15:46:57 +02:00
Explosion Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
Eye Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
Fax Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
FlavorText Fix Flavor Text editor not saving correctly (#28122) 2024-05-19 02:23:44 +02:00
Flip [April Fools] Flip (#35371) 2025-03-07 14:11:07 +01:00
Fluids Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Gameplay Make the version watermark less annoying (#35484) 2025-02-25 00:21:33 +01:00
GameTicking/Managers Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
Gateway/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Ghost Cleanup: Fix field naming rule violation in `GhostComponent` (#35454) 2025-02-24 18:48:32 +01:00
GhostKick
GPS AstroNav GPS Cartridge (#32194) 2024-09-24 19:02:51 +02:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
Guidebook Reagent guidebook reactions UI dividers (#35608) 2025-03-01 16:21:33 -06:00
Hands Support separate displacement maps for left and right hand (#35820) 2025-03-20 00:06:55 -07:00
HealthAnalyzer/UI Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream 2025-02-19 03:00:13 +01:00
HotPotato Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Humanoid Merge remote-tracking branch 'upstream/april-fools-2025' into april-fools-2025-upstream 2025-03-31 21:02:56 +05:00
IconSmoothing IconSmooth additional smoothing keys (#35790) 2025-03-13 00:51:48 +01:00
IdentityManagement
Implants Implanter draw rework (#32136) 2025-02-27 18:57:28 +01:00
Info Add telegram to the server info-links (#33459) 2024-11-22 16:38:41 +01:00
Input Add keybinds for rotating and flipping objects (#30540) 2024-08-13 23:36:41 +10:00
Instruments add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Interactable Improve InteractionSystem range & BUI checks (#27999) 2024-05-24 15:03:03 +10:00
Interaction Purges uses of TransformComponent.WorldRotation (#34946) 2025-02-11 14:16:20 +11:00
Inventory Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
IoC Merge remote-tracking branch 'wizards/master' into upstream-sync 2024-10-30 16:38:56 +03:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
Items replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Jittering Fix animation looping bugs. (#29457) 2024-07-04 18:02:43 +10:00
Kitchen Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Kudzu Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Labels HOTFIX: Fix lineedit focus (#34621) 2025-02-06 16:14:55 +01:00
LateJoin Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream 2025-02-19 03:00:13 +01:00
Lathe Fix LatheMenu DefaultProductionAmount getting ignored (#35951) 2025-03-20 17:38:59 +01:00
Launcher Copy button for ban/disconnect reason (#30760) 2024-08-20 23:31:09 +02:00
Light Tweak sun shadow rotations (#35758) 2025-03-10 15:38:33 +11:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
Lock/Visualizers LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
MachineLinking/UI Remove unused IoC dependency references. (#31704) 2024-09-01 23:22:50 +02:00
Magic Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
MagicMirror Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
MainMenu Update MainMenu.cs to use ISawmill (#29988) 2024-07-14 13:05:39 +10:00
Mapping Fix separated game screen bumping (#33046) 2024-10-29 16:07:57 +11:00
Maps Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Markers Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassMedia add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Materials Recycler Overhaul (#30802) 2024-08-18 21:39:00 -06:00
Mech Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Medical Use new engine APIs for setting the scroll target of views (#35401) 2025-02-23 18:47:13 +01:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 10:23:56 -04:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Morgue/Visualizers
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Movement Cleanup: Make `EyeCursorOffsetSystem` sealed (#35481) 2025-02-24 17:46:04 -05:00
NetworkConfigurator Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Ninja/Systems item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
NodeContainer Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
NPC Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Nuke Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream 2025-02-19 03:00:13 +01:00
NukeOps Fix war declarator (#30221) 2024-07-21 17:17:59 +10:00
Nutrition/EntitySystems Metamorphosis - FoodSequence 3 (#31012) 2024-09-08 02:22:27 -04:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Options Merge remote-tracking branch 'upstream/master' into upstream 2025-03-27 23:01:47 +05:00
Orbit Ghost orbit jitter fix (#34797) 2025-02-02 02:38:02 +01:00
Outline Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Overlays Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
PAI
Paper Improve paradox clone item copying (#35993) 2025-03-26 17:13:02 +01:00
Parallax Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ParticleAccelerator More robust Particle Accelerator menu (retry) (#34037) 2025-01-30 13:24:55 +01:00
PDA General storage fixes (#34845) 2025-02-20 11:10:54 +01:00
Physics Add a Walking alert (#32954) 2024-11-08 18:28:24 -06:00
Pinpointer Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Placement/Modes Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Players Fix role ban loading bugs (#32725) 2024-10-14 14:30:31 +11:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Fix pointing arrow trajectory (#25061) 2024-02-11 23:45:09 -07:00
Points Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Polymorph/Systems cham projector fixes/rewrite (#27111) 2024-11-08 12:15:41 +01:00
Popups add predicted popups with PVS filtering (#36092) 2025-03-26 12:45:29 +01:00
Power Predict some power PowerReceiver stuff (#33834) 2025-03-10 13:00:49 +11:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Projectiles Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
Radiation Optimize & clean up RadiationSystem (#34459) 2025-01-18 12:07:20 +11:00
Radio Power stuff (#31314) 2024-08-25 22:18:42 +10:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
RCD Feature/make radial menu great again (#32653) 2025-01-23 13:16:58 +01:00
Remotes Door Remote now shows Mode in UI (#26162) 2024-03-21 20:19:52 -04:00
Replay Fix replay load error screens (#32115) 2024-09-13 23:58:02 +10:00
Research Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync 2024-07-21 12:48:56 +03:00
Resources Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Roles Add codeword highlighting (#30092) 2024-08-23 11:14:38 +02:00
Rotation Fixed buckled players thrashing while speaking in beds (#29653) 2024-07-01 23:30:53 -04:00
RoundEnd Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Salvage Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Sandbox Organize the Sandbox Panel window (#33684) 2024-12-07 19:13:56 +01:00
Screenshot Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
SensorMonitoring Fix the sensor monitoring console (#34035) 2024-12-23 20:23:03 +01:00
Sericulture Sericulture fixes (#19193) 2023-10-01 16:46:09 -04:00
Shuttles Fix window positions not saving (#35055) 2025-02-23 23:57:57 +11:00
Silicons [April Fools] Leggy (#36133) 2025-03-29 12:35:04 +01:00
Singularity Actually make the emagging popup work properly 2024-11-20 09:32:50 +06:00
Smoking Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Sound
Speech/EntitySystems Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SprayPainter Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Sprite Minor SpriteFade stuff (#35385) 2025-02-23 00:37:00 +11:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stack Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
Station Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-03 11:24:21 +10:00
StationRecords Power stuff (#31314) 2024-08-25 22:18:42 +10:00
StatusIcon hide icons for invisible entities (#34825) 2025-02-06 14:45:13 +01:00
Stealth Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Sticky/Visualizers full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Merge branch 'stable' into master-merge 2025-02-20 20:29:44 +01:00
Store/Ui add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Strip Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Stunnable Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Stylesheets Holopads (#32711) 2024-12-17 20:18:15 +01:00
SubFloor Sloth's subfloor vismask adventure (#35347) 2025-03-21 00:57:04 +11:00
SurveillanceCamera add missing base calls to several BUIs (#35124) 2025-02-13 01:41:30 -05:00
Tabletop Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
Telephone Holopads (#32711) 2024-12-17 20:18:15 +01:00
Teleportation Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TextScreen cancelable brig timers (#26557) 2024-03-31 16:44:02 -04:00
Thief Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-07-21 14:48:13 +10:00
Throwing Improve throwing precision (#29726) 2024-07-08 19:03:53 +10:00
Tips silent footsteps for ninja (#33280) 2024-12-23 15:24:09 +01:00
Toggleable Add species-specific code for ToggleableLightVisuals (#35482) 2025-02-25 09:00:37 -08:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:16:23 +10:00
Traits Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-18 11:43:30 +10:00
Trigger Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
UserInterface Merge remote-tracking branch 'upstream/april-fools-2025' into april-fools-2025-upstream 2025-03-31 21:02:56 +05:00
VendingMachines Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
Verbs Hover examine buttons (#35206) 2025-03-22 13:22:01 +11:00
Viewport Revert engine reverties (#34968) 2025-02-08 17:17:55 +11:00
VoiceMask Merge remote-tracking branch 'wizards/master' into upstream-sync 2024-10-04 19:47:54 +03:00
Voting Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Weather Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
Wieldable Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
Wires Fix layout on wires UI (#33714) 2024-12-04 21:13:22 +11:00
Xenoarchaeology Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Zombies Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
AssemblyInfo.cs
Content.Client.csproj Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync 2024-08-23 09:38:36 +03:00
Content.Client.csproj.DotSettings
GlobalUsings.cs
Program.cs STAThread client content start (#34212) 2025-01-15 01:07:24 +01:00