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# Conflicts: # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Shared/Clothing/EntitySystems/HideLayerClothingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Guidebook/species.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/bagel.yml # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/fland.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/meta.yml # Resources/Prototypes/Maps/omega.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Maps/train.yml # Resources/Prototypes/radio_channels.yml # Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml # Resources/ServerInfo/Guidebook/Mobs/Species.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png # Resources/Textures/Clothing/Back/Backpacks/security.rsi/icon.png # Resources/Textures/Clothing/Back/Backpacks/security.rsi/inhand-left.png # Resources/Textures/Clothing/Back/Backpacks/security.rsi/inhand-right.png # Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json # Resources/Textures/Clothing/Back/Duffels/security.rsi/equipped-BACKPACK.png # Resources/Textures/Clothing/Back/Duffels/security.rsi/icon.png # Resources/Textures/Clothing/Back/Duffels/security.rsi/inhand-left.png # Resources/Textures/Clothing/Back/Duffels/security.rsi/inhand-right.png # Resources/Textures/Clothing/Back/Duffels/security.rsi/meta.json # Resources/Textures/Clothing/Back/Satchels/security.rsi/equipped-BACKPACK.png # Resources/Textures/Clothing/Back/Satchels/security.rsi/icon.png # Resources/Textures/Clothing/Back/Satchels/security.rsi/inhand-left.png # Resources/Textures/Clothing/Back/Satchels/security.rsi/inhand-right.png # Resources/Textures/Clothing/Back/Satchels/security.rsi/meta.json # Resources/Textures/Clothing/Belt/security.rsi/equipped-BELT.png # Resources/Textures/Clothing/Belt/security.rsi/icon.png # Resources/Textures/Clothing/Belt/security.rsi/inhand-left.png # Resources/Textures/Clothing/Belt/security.rsi/inhand-right.png # Resources/Textures/Clothing/Belt/security.rsi/meta.json # Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png # Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png # Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png # Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png # Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json # Resources/Textures/Clothing/Ears/Headsets/security.rsi/icon.png # Resources/Textures/Clothing/Ears/Headsets/security.rsi/icon_alt.png # Resources/Textures/Clothing/Ears/Headsets/security.rsi/meta.json # Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/equipped-EYES-hamster.png # Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/equipped-EYES.png # Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/icon.png # Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/inhand-left.png # Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/inhand-right.png # Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/icon-flash.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/icon-flash.png # Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/icon-flash.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/bio.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/cmo.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/general.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/janitor.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/scientist.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/virology.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json # Resources/Textures/Clothing/Mask/blushingclown.rsi/meta.json # Resources/Textures/Clothing/Mask/breath.rsi/meta.json # Resources/Textures/Clothing/Mask/gas.rsi/meta.json # Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json # Resources/Textures/Clothing/Mask/italian_moustache.rsi/meta.json # Resources/Textures/Clothing/Mask/medical.rsi/meta.json # Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json # Resources/Textures/Clothing/Mask/mime.rsi/meta.json # Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json # Resources/Textures/Clothing/Mask/ninja.rsi/meta.json # Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json # Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json # Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json # Resources/Textures/Clothing/Mask/sterile.rsi/meta.json # Resources/Textures/Clothing/Mask/swat.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png # Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/meta.json # Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/icon.png # Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json # Resources/Textures/Interface/Alerts/breathing.rsi/meta.json # Resources/Textures/Interface/Alerts/human_dead.rsi/dead.png # Resources/Textures/Structures/Storage/closet.rsi/hos_door.png # Resources/Textures/Structures/Storage/closet.rsi/sec_door.png # Resources/Textures/Structures/Storage/closet.rsi/warden_door.png
117 lines
3.6 KiB
C#
117 lines
3.6 KiB
C#
using System.Text;
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using Content.Server.Speech.Components;
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using Content.Shared.Drunk;
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using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class SlurredSystem : SharedSlurredSystem
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{
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[ValidatePrototypeId<StatusEffectPrototype>]
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private const string SlurKey = "SlurredSpeech";
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public override void Initialize()
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{
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SubscribeLocalEvent<SlurredAccentComponent, AccentGetEvent>(OnAccent);
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}
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public override void DoSlur(EntityUid uid, TimeSpan time, StatusEffectsComponent? status = null)
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{
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if (!Resolve(uid, ref status, false))
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return;
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if (!_statusEffectsSystem.HasStatusEffect(uid, SlurKey, status))
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_statusEffectsSystem.TryAddStatusEffect<SlurredAccentComponent>(uid, SlurKey, time, true, status);
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else
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_statusEffectsSystem.TryAddTime(uid, SlurKey, time, status);
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}
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/// <summary>
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/// Slur chance scales with "drunkeness", which is just measured using the time remaining on the status effect.
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/// </summary>
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private float GetProbabilityScale(EntityUid uid)
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{
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if (!_statusEffectsSystem.TryGetTime(uid, SharedDrunkSystem.DrunkKey, out var time))
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return 0;
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var curTime = _timing.CurTime;
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var timeLeft = (float) (time.Value.Item2 - curTime).TotalSeconds;
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return Math.Clamp((timeLeft - 80) / 1100, 0f, 1f);
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}
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private void OnAccent(EntityUid uid, SlurredAccentComponent component, AccentGetEvent args)
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{
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var scale = GetProbabilityScale(uid);
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args.Message = Accentuate(args.Message, scale);
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}
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public string Accentuate(string message, float scale = 0.3f)
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{
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var sb = new StringBuilder();
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// This is pretty much ported from TG.
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foreach (var character in message)
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{
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if (_random.Prob(scale / 3f))
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{
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var lower = char.ToLowerInvariant(character);
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var newString = lower switch
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{
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'o' => "u",
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's' => "ch",
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'a' => "ah",
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'u' => "oo",
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'c' => "k",
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// Corvax-Localization Start
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'о' => "а",
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'к' => "кх",
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'щ' => "шч",
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'ц' => "тс",
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// Corvax-Localization End
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_ => $"{character}",
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};
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sb.Append(newString);
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}
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if (_random.Prob(scale / 20f))
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{
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if (character == ' ')
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{
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sb.Append(Loc.GetString("slur-accent-confused"));
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}
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else if (character == '.')
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{
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sb.Append(' ');
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sb.Append(Loc.GetString("slur-accent-burp"));
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}
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}
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if (!_random.Prob(scale * 3/20))
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{
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sb.Append(character);
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continue;
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}
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var next = _random.Next(1, 3) switch
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{
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1 => "'",
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2 => $"{character}{character}",
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_ => $"{character}{character}{character}",
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};
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sb.Append(next);
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}
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return sb.ToString();
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}
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}
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