CatStation/Content.Server/Speech/EntitySystems/SlurredSystem.cs
JerryImMouse a9d0433a65 Merge remote-tracking branch 'upstream/april-fools-2025' into april-fools-2025-upstream
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Shared/Clothing/EntitySystems/HideLayerClothingSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Guidebook/species.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/radio_channels.yml
#	Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml
#	Resources/ServerInfo/Guidebook/Mobs/Species.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/icon.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/icon.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Back/Duffels/security.rsi/meta.json
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/icon.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Back/Satchels/security.rsi/meta.json
#	Resources/Textures/Clothing/Belt/security.rsi/equipped-BELT.png
#	Resources/Textures/Clothing/Belt/security.rsi/icon.png
#	Resources/Textures/Clothing/Belt/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Belt/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Belt/security.rsi/meta.json
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
#	Resources/Textures/Clothing/Ears/Headsets/security.rsi/icon.png
#	Resources/Textures/Clothing/Ears/Headsets/security.rsi/icon_alt.png
#	Resources/Textures/Clothing/Ears/Headsets/security.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/equipped-EYES-hamster.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/equipped-EYES.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/icon.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/beret_hos.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/security_trooper_hat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/bio.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/cmo.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/general.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/janitor.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/scientist.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Bio/virology.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json
#	Resources/Textures/Clothing/Mask/blushingclown.rsi/meta.json
#	Resources/Textures/Clothing/Mask/breath.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gas.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
#	Resources/Textures/Clothing/Mask/italian_moustache.rsi/meta.json
#	Resources/Textures/Clothing/Mask/medical.rsi/meta.json
#	Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json
#	Resources/Textures/Clothing/Mask/mime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json
#	Resources/Textures/Clothing/Mask/ninja.rsi/meta.json
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sterile.rsi/meta.json
#	Resources/Textures/Clothing/Mask/swat.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-red.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security-warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_alt.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security_grey.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Interface/Alerts/breathing.rsi/meta.json
#	Resources/Textures/Interface/Alerts/human_dead.rsi/dead.png
#	Resources/Textures/Structures/Storage/closet.rsi/hos_door.png
#	Resources/Textures/Structures/Storage/closet.rsi/sec_door.png
#	Resources/Textures/Structures/Storage/closet.rsi/warden_door.png
2025-03-31 21:02:56 +05:00

117 lines
3.6 KiB
C#
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using System.Text;
using Content.Server.Speech.Components;
using Content.Shared.Drunk;
using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Speech.EntitySystems;
public sealed class SlurredSystem : SharedSlurredSystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[ValidatePrototypeId<StatusEffectPrototype>]
private const string SlurKey = "SlurredSpeech";
public override void Initialize()
{
SubscribeLocalEvent<SlurredAccentComponent, AccentGetEvent>(OnAccent);
}
public override void DoSlur(EntityUid uid, TimeSpan time, StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return;
if (!_statusEffectsSystem.HasStatusEffect(uid, SlurKey, status))
_statusEffectsSystem.TryAddStatusEffect<SlurredAccentComponent>(uid, SlurKey, time, true, status);
else
_statusEffectsSystem.TryAddTime(uid, SlurKey, time, status);
}
/// <summary>
/// Slur chance scales with "drunkeness", which is just measured using the time remaining on the status effect.
/// </summary>
private float GetProbabilityScale(EntityUid uid)
{
if (!_statusEffectsSystem.TryGetTime(uid, SharedDrunkSystem.DrunkKey, out var time))
return 0;
var curTime = _timing.CurTime;
var timeLeft = (float) (time.Value.Item2 - curTime).TotalSeconds;
return Math.Clamp((timeLeft - 80) / 1100, 0f, 1f);
}
private void OnAccent(EntityUid uid, SlurredAccentComponent component, AccentGetEvent args)
{
var scale = GetProbabilityScale(uid);
args.Message = Accentuate(args.Message, scale);
}
public string Accentuate(string message, float scale = 0.3f)
{
var sb = new StringBuilder();
// This is pretty much ported from TG.
foreach (var character in message)
{
if (_random.Prob(scale / 3f))
{
var lower = char.ToLowerInvariant(character);
var newString = lower switch
{
'o' => "u",
's' => "ch",
'a' => "ah",
'u' => "oo",
'c' => "k",
// Corvax-Localization Start
'о' => "а",
'к' => "кх",
'щ' => "шч",
'ц' => "тс",
// Corvax-Localization End
_ => $"{character}",
};
sb.Append(newString);
}
if (_random.Prob(scale / 20f))
{
if (character == ' ')
{
sb.Append(Loc.GetString("slur-accent-confused"));
}
else if (character == '.')
{
sb.Append(' ');
sb.Append(Loc.GetString("slur-accent-burp"));
}
}
if (!_random.Prob(scale * 3/20))
{
sb.Append(character);
continue;
}
var next = _random.Next(1, 3) switch
{
1 => "'",
2 => $"{character}{character}",
_ => $"{character}{character}{character}",
};
sb.Append(next);
}
return sb.ToString();
}
}