..
Access
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Actions
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Administration
Add admin ui tests ( #40914 )
2025-10-15 12:14:48 +00:00
Atmos
cleanup GasPrototype and some other atmos code ( #43318 )
2026-03-28 04:15:41 +00:00
Body
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Buckle
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Chameleon
Cleanup ChameleonJobLoadoutTest ( #38229 )
2025-06-10 15:51:23 -07:00
Chasm
fix chasm heisentest ( #40456 )
2025-09-19 22:12:10 -07:00
Chemistry
Add test result archiving to our test actions + Test fixes ( #43175 )
2026-03-17 17:17:22 +00:00
Cleanup
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
Climbing
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Cloning
Validate CloningSettingsPrototypes ( #38688 )
2025-07-01 20:31:39 -04:00
Commands
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Construction
Refactor construction tests ( #43155 )
2026-03-10 19:56:23 +00:00
Damageable
Refactor MobThresholds and Stamina tests. ( #43156 )
2026-03-10 20:12:56 +00:00
Destructible
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
DeviceLinking
Refactor Device Linking tests. ( #43157 )
2026-03-10 19:56:13 +00:00
DeviceNetwork
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Disposal
Add test of disposal unit throw-insert behavior ( #39479 )
2025-08-27 22:30:53 +02:00
DoAfter
Defibs will now also shock anyone still interacting with the target. ( #35998 )
2025-11-22 23:44:26 +00:00
Doors
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Embedding
Add interaction tests for mousetraps ( #35502 )
2025-10-03 18:45:50 +00:00
EncryptionKeys
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Explosion
Refactor explosion prototype tests. ( #43158 )
2026-03-10 19:56:10 +00:00
Fluids
Make mopping predicted (and some other stuff) ( #38749 )
2025-07-09 05:17:55 +02:00
GameObjects /Components
Remove yaml'd non-existent components + test for that ( #38878 )
2026-01-07 23:48:17 +00:00
GameRules
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
GameTestTests
GameTest part 1 ( #43182 )
2026-03-27 19:08:47 +00:00
Gibbing
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Gravity
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Guidebook
Refactor guide entry tests. ( #43159 )
2026-03-10 18:22:17 +00:00
Hands
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Helpers
Add generic event listener for integration tests ( #40367 )
2025-10-09 13:03:44 +00:00
Holosign
Predict holoprojectors and add an integration test for them ( #41569 )
2026-02-07 10:17:20 +00:00
Humanoid
Fix hideable humanoid layers ( #42553 )
2026-01-20 22:24:09 +00:00
Interaction
"Fix RCD light spam, bypass of indestructible tiles and some plating fixes" - Tile Stacking got merged, time to bring back the RCD fix ( #42556 )
2026-01-20 21:48:30 +00:00
Internals
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
Lathe
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Linter
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Lobby
Drop ICharacterProfile/ICharacterAppearance interfaces ( #42661 )
2026-01-26 20:15:44 +00:00
Localization
Add test that entity prototypes don't use LocIds for name/description ( #38234 )
2025-06-11 02:47:04 +02:00
Mapping
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Markings
Cleanup warnings: CS0114, CS0414, CS9107 ( #42859 )
2026-02-10 14:07:45 +00:00
Materials
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Medical
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Minds
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Mousetrap
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Movement
Predict holoprojectors and add an integration test for them ( #41569 )
2026-02-07 10:17:20 +00:00
Networking
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
NPC
Allow the creation of recursive HTNs ( #30138 )
2024-07-30 12:18:53 +10:00
Nutrition
Add Integration Testing for issue #40868 ( #40972 )
2025-10-21 12:22:58 +00:00
Payload
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Physics
Add test for anchored prototypes ( #30526 )
2024-07-31 21:31:41 +10:00
Power
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
Preferences
Fix bug blocking character saves for species without hair. ( #43170 )
2026-03-15 15:55:42 +00:00
Procedural
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
PrototypeTests
Add PrototypeUploadTest ( #28522 )
2024-06-03 01:21:46 -04:00
Puller
Defibs will now also shock anyone still interacting with the target. ( #35998 )
2025-11-22 23:44:26 +00:00
Replays
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-01 19:56:07 -07:00
Respirator
Move a metric fuckton of AtmosphereSystem to Shared. ( #42989 )
2026-03-14 08:53:49 +00:00
Roles
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` ( #35474 )
2025-02-24 21:26:40 +01:00
Round
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Serialization
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Shuttle
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
SmartFridge
Move StorageFills in smartfridge test prototypes to EntityTableContainerFills ( #41561 )
2025-11-23 20:56:35 +00:00
Sprite
Add role prototype validation tests ( #32801 )
2024-10-14 14:05:25 +11:00
Station
Revert "Cleanup Antag Selection Logic a Lot" ( #43041 )
2026-02-26 18:36:48 +00:00
Storage
Add test checking for multiple container fills, mark StorageFillComponent as obsolete ( #41562 )
2025-11-24 07:51:14 +00:00
Strip
Add integration test for drains ( #41190 )
2026-01-15 17:53:30 +00:00
Tag
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Tiles
Tile Stacking - attempt 2 ( #42543 )
2026-01-20 20:35:47 +00:00
Toolshed
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
UserInterface
refactor: simple radial menu for easier creation ( #34639 )
2025-03-31 12:57:47 +03:00
Utility
Make map tests more fine-grained. ( #42977 )
2026-03-08 22:27:45 +00:00
Vending
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Weapons
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Weldable
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Wires
Fix wire layout inheritance. ( #26289 )
2024-03-20 16:22:47 +01:00
WizdenContentFreeze
Stop microwaving! ( #40132 )
2025-09-12 12:17:29 +02:00
Zombie
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
CargoTest.cs
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
ClickableTest.cs
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
ConfigPresetTests.cs
Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker ( #23414 )
2024-01-02 19:08:50 -08:00
ContainerOcclusionTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
ContrabandTest.cs
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
DeleteInventoryTest.cs
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
DummyIconTest.cs
Cleanup 2 SpriteComponent.GetPrototypeTextures uses ( #38263 )
2025-06-11 11:15:47 -07:00
EntityTest.cs
Fix SpawnAndDeleteEntityCountTest Entities and last assert being incorrect ( #40511 )
2025-09-23 23:52:15 +02:00
FillLevelSpriteTest.cs
expanded FillLevelSpriteTest test and fixed found issues ( #34165 )
2026-01-03 01:20:41 +00:00
FollowerSystemTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
GravityGridTest.cs
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
HumanInventoryUniformSlotsTest.cs
Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` ( #35469 )
2025-02-24 21:10:09 +01:00
InventoryHelpersTest.cs
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
MachineBoardTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
MagazineVisualsSpriteTest.cs
Cleanup more SpriteComponent warnings (part 2) ( #37527 )
2025-05-17 13:29:03 +10:00
MappingEditorTest.cs
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
MaterialArbitrageTest.cs
Fix all ignored recipes in material arbitrage ( #41134 )
2025-10-31 00:09:44 +00:00
PostMapInitTest.cs
Make map tests more fine-grained. ( #42977 )
2026-03-08 22:27:45 +00:00
PrototypeSaveTest.cs
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
ResearchTest.cs
move lathe recipes into packs (easier for forks and maintaining) ( #33095 )
2025-02-07 19:22:49 +01:00
ResettingEntitySystemTests.cs
fix antag selection being evil ( #28197 )
2024-05-26 01:14:29 -04:00
RestartRoundTest.cs
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-01 19:56:07 -07:00
RoundEndTest.cs
Fix RoundEndTest obsolete warnings ( #39133 )
2025-07-22 10:22:50 -04:00
SalvageTest.cs
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
SaveLoadMapTest.cs
Refactor map loading & saving ( #34020 )
2025-02-16 21:36:35 +11:00
SaveLoadSaveTest.cs
Moar engine changes
2024-12-24 18:57:52 +13:00
ShuttleTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
StartTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
StoreTests.cs
Fix StoreTests EventBus usage ( #38489 )
2025-08-02 17:23:44 +02:00
VendingMachineRestockTest.cs
Single item cargo orders are delivered in Parcel Wrap instead of crates ( #40834 )
2026-03-15 13:45:46 +00:00
XenoArtifactTest.cs
3mo xeno archeology (first phase) ( #33370 )
2025-04-15 10:34:53 +10:00