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* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| Atmos | ||
| Body | ||
| Botany | ||
| EntitySpawning | ||
| MetaData | ||
| Solution | ||
| StatusEffects | ||
| Transform | ||
| AdjustAlertEntityEffectSystem.cs | ||
| AdjustTemperatureEntityEffectsSystem.cs | ||
| ArtifactEntityEffectsSystem.cs | ||
| EmoteEntityEffectSystem.cs | ||
| EvenHealthChangeEntityEffectSystem.cs | ||
| ExplodeEntityEffect.cs | ||
| GlowEntityEffectSystem.cs | ||
| HealthChangeEntityEffectSystem.cs | ||
| MakeSentientEntityEffect.cs | ||
| PolymorphEntityEffect.cs | ||
| ResetNarcolepsyEntityEffectSystem.cs | ||
| SlipifyEntityEffectSystem.cs | ||
| TemplateEntityEffectSystem.cs | ||
| WashCreamPieEntityEffectSystem.cs | ||
| ZombieEntityEffectsSystem.cs | ||