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272 lines
11 KiB
C#
272 lines
11 KiB
C#
using System.Linq;
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using Content.Server.Popups;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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namespace Content.Server.Access.Systems;
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[UsedImplicitly]
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public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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{
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AccessOverriderComponent, ComponentStartup>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, AfterInteractEvent>(AfterInteractOn);
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SubscribeLocalEvent<AccessOverriderComponent, AccessOverriderDoAfterEvent>(OnDoAfter);
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Subs.BuiEvents<AccessOverriderComponent>(AccessOverriderUiKey.Key, subs =>
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{
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subs.Event<BoundUIOpenedEvent>(UpdateUserInterface);
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subs.Event<BoundUIClosedEvent>(OnClose);
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subs.Event<WriteToTargetAccessReaderIdMessage>(OnWriteToTargetAccessReaderIdMessage);
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});
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}
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private void AfterInteractOn(EntityUid uid, AccessOverriderComponent component, AfterInteractEvent args)
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{
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if (args.Target == null || !TryComp(args.Target, out AccessReaderComponent? accessReader))
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return;
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if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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NeedHand = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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}
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private void OnDoAfter(EntityUid uid, AccessOverriderComponent component, AccessOverriderDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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if (args.Args.Target != null)
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{
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component.TargetAccessReaderId = args.Args.Target.Value;
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_userInterface.OpenUi(uid, AccessOverriderUiKey.Key, args.User);
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UpdateUserInterface(uid, component, args);
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}
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args.Handled = true;
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}
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private void OnClose(EntityUid uid, AccessOverriderComponent component, BoundUIClosedEvent args)
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{
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if (args.UiKey.Equals(AccessOverriderUiKey.Key))
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{
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component.TargetAccessReaderId = new();
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}
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}
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private void OnWriteToTargetAccessReaderIdMessage(EntityUid uid, AccessOverriderComponent component, WriteToTargetAccessReaderIdMessage args)
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{
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if (args.Actor is not { Valid: true } player)
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return;
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TryWriteToTargetAccessReaderId(uid, args.AccessList, player, component);
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UpdateUserInterface(uid, component, args);
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}
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private void UpdateUserInterface(EntityUid uid, AccessOverriderComponent component, EntityEventArgs args)
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{
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if (!component.Initialized)
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return;
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var privilegedIdName = string.Empty;
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var targetLabel = Loc.GetString("access-overrider-window-no-target");
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var targetLabelColor = Color.Red;
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ProtoId<AccessLevelPrototype>[]? possibleAccess = null;
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ProtoId<AccessLevelPrototype>[]? currentAccess = null;
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ProtoId<AccessLevelPrototype>[]? missingAccess = null;
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if (component.TargetAccessReaderId is { Valid: true } accessReader)
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{
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targetLabel = Loc.GetString("access-overrider-window-target-label") + " " + EntityManager.GetComponent<MetaDataComponent>(component.TargetAccessReaderId).EntityName;
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targetLabelColor = Color.White;
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if (!_accessReader.GetMainAccessReader(accessReader, out var accessReaderEnt))
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return;
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var currentAccessHashsets = accessReaderEnt.Value.Comp.AccessLists;
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currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets).ToArray();
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}
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if (component.PrivilegedIdSlot.Item is { Valid: true } idCard)
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{
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privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(idCard).EntityName;
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if (component.TargetAccessReaderId is { Valid: true })
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{
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possibleAccess = _accessReader.FindAccessTags(idCard).ToArray();
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}
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if (currentAccess != null && possibleAccess != null)
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{
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missingAccess = currentAccess.Except(possibleAccess).ToArray();
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}
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}
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AccessOverriderBoundUserInterfaceState newState;
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newState = new AccessOverriderBoundUserInterfaceState(
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component.PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(uid, component),
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currentAccess,
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possibleAccess,
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missingAccess,
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privilegedIdName,
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targetLabel,
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targetLabelColor);
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_userInterface.SetUiState(uid, AccessOverriderUiKey.Key, newState);
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}
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private List<ProtoId<AccessLevelPrototype>> ConvertAccessHashSetsToList(List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets)
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{
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var accessList = new List<ProtoId<AccessLevelPrototype>>();
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if (accessHashsets.Count <= 0)
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return accessList;
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foreach (var hashSet in accessHashsets)
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{
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accessList.AddRange(hashSet);
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}
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return accessList;
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}
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private List<HashSet<ProtoId<AccessLevelPrototype>>> ConvertAccessListToHashSet(List<ProtoId<AccessLevelPrototype>> accessList)
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{
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List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets = new List<HashSet<ProtoId<AccessLevelPrototype>>>();
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if (accessList != null && accessList.Any())
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{
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foreach (ProtoId<AccessLevelPrototype> access in accessList)
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{
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accessHashsets.Add(new HashSet<ProtoId<AccessLevelPrototype>>() { access });
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}
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}
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return accessHashsets;
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}
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/// <summary>
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/// Called whenever an access button is pressed, adding or removing that access requirement from the target access reader.
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/// </summary>
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private void TryWriteToTargetAccessReaderId(EntityUid uid,
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List<ProtoId<AccessLevelPrototype>> newAccessList,
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EntityUid player,
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AccessOverriderComponent? component = null)
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{
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if (!Resolve(uid, ref component) || component.TargetAccessReaderId is not { Valid: true })
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return;
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if (!PrivilegedIdIsAuthorized(uid, component))
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return;
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if (!_interactionSystem.InRangeUnobstructed(player, component.TargetAccessReaderId))
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{
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_popupSystem.PopupEntity(Loc.GetString("access-overrider-out-of-range"), player, player);
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return;
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}
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if (newAccessList.Count > 0 && !newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
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return;
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}
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if (!_accessReader.GetMainAccessReader(component.TargetAccessReaderId, out var accessReaderEnt))
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return;
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var oldTags = ConvertAccessHashSetsToList(accessReaderEnt.Value.Comp.AccessLists);
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var privilegedId = component.PrivilegedIdSlot.Item;
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if (oldTags.SequenceEqual(newAccessList))
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return;
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var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
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var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
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if (!difference.IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
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return;
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}
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if (!oldTags.ToHashSet().IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions when they do not have sufficient access!");
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_popupSystem.PopupEntity(Loc.GetString("access-overrider-cannot-modify-access"), player, player);
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_audioSystem.PlayPvs(component.DenialSound, uid);
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return;
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}
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var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
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var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
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_adminLogger.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(player):player} has modified {ToPrettyString(accessReaderEnt.Value):entity} with the following allowed access level holders: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
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accessReaderEnt.Value.Comp.AccessLists = ConvertAccessListToHashSet(newAccessList);
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var ev = new OnAccessOverriderAccessUpdatedEvent(player);
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RaiseLocalEvent(component.TargetAccessReaderId, ref ev);
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Dirty(accessReaderEnt.Value);
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="AccessOverriderComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
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/// </summary>
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/// <remarks>
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/// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
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/// </remarks>
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private bool PrivilegedIdIsAuthorized(EntityUid uid, AccessOverriderComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return true;
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if (_accessReader.GetMainAccessReader(uid, out var accessReader))
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return true;
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var privilegedId = component.PrivilegedIdSlot.Item;
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return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, accessReader);
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}
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}
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