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Perry Fraser aee7808e96
fix: allow opening doors with open wire panels (#38733)
* fix: allow opening doors with open wire panels

* fix: set wire panel sprite state on airlock close

* fix: make airlock wire panels animate better

* removed unused dependency

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-16 22:24:20 +00:00
.github Add test result archiving to our test actions + Test fixes (#43175) 2026-03-17 17:17:22 +00:00
.run
.vscode
BuildChecker v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
BuildFiles/Mac/Space Station 14.app/Contents
Content.Benchmarks Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Content.Client fix: allow opening doors with open wire panels (#38733) 2026-04-16 22:24:20 +00:00
Content.Docfx
Content.IntegrationTests Uplink implants connect to the same store as the PDA, and also fix not giving stores to PDAs (#43485) 2026-04-05 22:01:59 +00:00
Content.MapRenderer Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Content.Packaging Content.Packaging can now emit binlogs for the build (#42659) 2026-01-27 00:39:00 +00:00
Content.PatreonParser v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Replay v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Server fix: allow opening doors with open wire panels (#38733) 2026-04-16 22:24:20 +00:00
Content.Server.Database Stable to master (#42611) 2026-01-23 19:53:52 +01:00
Content.Shared fix: allow opening doors with open wire panels (#38733) 2026-04-16 22:24:20 +00:00
Content.Shared.Database Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Content.Tests Fix(Humanoid): Prevent skin color verification failures due to precision loss (#42836) 2026-02-08 23:47:43 +00:00
Content.Tools v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.YAMLLinter Add test result archiving to our test actions + Test fixes (#43175) 2026-03-17 17:17:22 +00:00
MSBuild Correctly warning-only the remaining SVE warnings. (#43602) 2026-04-16 16:39:53 +00:00
Pow3r v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Resources fix: allow opening doors with open wire panels (#38733) 2026-04-16 22:24:20 +00:00
RobustToolbox@3136118b53 Update RT to 275.2.0 (#43378) 2026-03-29 00:13:38 -04:00
Tools Heat distortion shader (#42973) 2026-03-29 02:23:40 +00:00
.editorconfig v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
.envrc
.gitattributes
.gitignore v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
.gitmodules
bors.toml
CODE_OF_CONDUCT.md update support email (#41166) 2025-10-28 10:27:07 +00:00
CONTRIBUTING.md Mirror contrib guidelines to GitHub (#41896) 2025-12-18 09:36:23 +00:00
Directory.Packages.props fix(Content.Server): Bump database packages for sec update. (#43601) 2026-04-16 01:01:55 +00:00
flake.lock Update nix dev env (#41886) 2025-12-17 22:00:57 +00:00
flake.nix Update nix dev env (#41886) 2025-12-17 22:00:57 +00:00
global.json v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
LICENSE.TXT Happy 2026 (#42186) 2025-12-31 10:59:47 +00:00
nuget.config
omnisharp.json
README.md Remove Lemmy from the README (#41284) 2025-11-04 12:49:22 +00:00
RUN_THIS.py
runclient-Tools.bat
runclient-Tools.sh
runclient.bat
runclient.sh
runserver-Tools.bat
runserver-Tools.sh
runserver.bat
runserver.sh
SECURITY.md update support email (#41166) 2025-10-28 10:27:07 +00:00
shell.nix Add fontconfig and pipewire to shell.nix (#42700) 2026-01-29 13:34:07 +00:00
SpaceStation14.slnx v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
SpaceStation14.slnx.DotSettings v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Documentation/Wiki

Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:

We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

All code for the content repository is licensed under the MIT license.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.