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* Implant the uplink if no PDA is found * comments * tidy up loose ends * Whoops usually I start with the namespace, how did I forget it, shame shame * Consistent data type for starting TC balance, misc changes * Implant briefing, guidebook * Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent, no pda for reinforcements * engine 5c0ce43 * pass pda to AddUplink Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * nicer string handling Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * case typo 1 Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * case typo 2 Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * case typo 3 Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * minor layout changes * removed redundant implant check * minor cleanup --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Components | ||
| VariationPass | ||
| AntagLoadProfileRuleSystem.cs | ||
| DeathMatchRuleSystem.cs | ||
| DragonRuleSystem.cs | ||
| GameRuleSystem.cs | ||
| GameRuleSystem.Utility.cs | ||
| InactivityTimeRestartRuleSystem.cs | ||
| KillCalloutRuleSystem.cs | ||
| LoadMapRuleSystem.cs | ||
| MaxTimeRestartRuleSystem.cs | ||
| NukeopsRuleSystem.cs | ||
| RespawnRuleSystem.cs | ||
| RevolutionaryRuleSystem.cs | ||
| RoundstartStationVariationRuleSystem.cs | ||
| RuleGridsSystem.cs | ||
| SandboxRuleSystem.cs | ||
| SecretRuleSystem.cs | ||
| SubGamemodesSystem.cs | ||
| ThiefRuleSystem.cs | ||
| TraitorRuleSystem.cs | ||
| ZombieRuleSystem.cs | ||