CatStation/Content.Client/Actions/ActionIconVisualsSystem.cs
TheShuEd 07919e1ae2
Actions icons refactor (#44681)
* basic code porting

* prototypes port

* rendering update

* charge state

* helper

* fix

* forgotten one
2026-07-25 16:35:53 +00:00

31 lines
1.2 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Actions;
public sealed partial class ActionIconVisualsSystem : VisualizerSystem<ActionComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ActionComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<SpriteSpecifier>(uid, ActionState.DynamicIcon, out var icon, args.Component))
{
if (icon is SpriteSpecifier.EntityPrototype)
SpriteSystem.LayerSetTexture((uid, args.Sprite), ActionVisuals.Icon, SpriteSystem.Frame0(icon));
else
SpriteSystem.LayerSetSprite((uid, args.Sprite), ActionVisuals.Icon, icon);
}
if (AppearanceSystem.TryGetData<Color>(uid, ActionState.Color, out var color, args.Component))
{
SpriteSystem.LayerSetColor((uid, args.Sprite), ActionVisuals.Icon, color);
if (SpriteSystem.LayerExists((uid, args.Sprite), ActionVisuals.IconToggled))
SpriteSystem.LayerSetColor((uid, args.Sprite), ActionVisuals.IconToggled, color);
}
}
}