mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 10:51:14 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using Content.Server.Antag.Mimic;
|
|
using Content.Server.GameTicking.Rules;
|
|
using Content.Shared.GameTicking.Components;
|
|
using Content.Shared.GameTicking.Rules;
|
|
using Content.Shared.VendingMachines.Components;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Antag;
|
|
|
|
public sealed partial class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent>
|
|
{
|
|
[Dependency] private IRobustRandom _random = default!;
|
|
|
|
protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
|
{
|
|
base.Started(uid, component, gameRule, args);
|
|
|
|
var query = AllEntityQuery<VendingMachineComponent, TransformComponent>();
|
|
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
|
|
|
|
while (query.MoveNext(out var vendingUid, out _, out var xform))
|
|
{
|
|
if (!_random.Prob(component.Chance))
|
|
continue;
|
|
|
|
spawns.Add((vendingUid, xform.Coordinates));
|
|
}
|
|
|
|
foreach (var entity in spawns)
|
|
{
|
|
var coordinates = entity.Coordinates;
|
|
Del(entity.Entity);
|
|
|
|
Spawn(component.Proto, coordinates);
|
|
}
|
|
}
|
|
}
|